Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Varangian

Conqueror

Warmonger

Valkyrie

Lawbringer

Reaver

Warden

Jormungandr

Arcane Archer

Witch Hunter

Harrier

Arcane Rider

Templar

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
!reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

Kingdom leaders allowed to reinforce kingdom settlements.

ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 0

Starting Skills:

Skill Level
All 25 to 50
adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 0

Starting Skills:

Skill Level
All 25 to 50
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Attribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
BattleInfo
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount Buy a randomly tiered mount for your Hero.
CampaignInfo
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Edit Banner

Join Config: Max Heroes=10, Price=25000⦷, Allow Join Players Clan?=False

Create Config: Price=350000⦷, Renown=51,

Rename Config: Price=100000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=20000⦷, 5=40000⦷, 5=40000⦷, 6=80000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

Diplomacy

Enabled Commands: Alliance, Trade, Army, Poli

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Army Config: Price=True⦷

Policy Config: Price=50000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
Duel
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=0⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 6=1000000⦷

Family

Shows: Family

Focus

Tier costs: 1=50000⦷, 2=50000⦷, 3=50000⦷, 4=50000⦷, 5=50000⦷

Skills: Trade, Boatswain, Leadership, Tactics, Athletics, Throwing, One Handed, Two Handed, Polearm, Riding, Scouting, Medicine, Steward, Shipmaster, Mariner, Roguery, Charm, Engineering, Smithing, Bow, Crossbow

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=25000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=Allow choose by clan or name?=

inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats use itemstats with the item you're trying to check (inv 1 or custom 1 etc)
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Leave, Create, Stats

Join Config: Max Clans=, Price=15000⦷, Player Kingdom Price=15000⦷, Allow Join Players Kingdom?=True

Mercenary: Price=25000⦷, Player Kingdom Price=25000⦷,

Create Config: Price=2500000⦷, Minimum Clan Tier=3Minimum fiefs amount=2

Leaderboard
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party
power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=100000⦷, 6=100000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=250000⦷, 6=500000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: False

SkillAthletics

Skills: Athletics

XP: 25000 to 50000

Costs: 100000⦷

SkillBow

Skills: Bow

XP: 25000 to 50000

Costs: 100000⦷

SkillCrossbow

Skills: Crossbow

XP: 25000 to 50000

Costs: 100000⦷

SkillLeadership

Skills: Leadership

XP: 25000 to 50000

Costs: 100000⦷

SkillMedicine

Skills: Medicine

XP: 25000 to 50000

Costs: 100000⦷

SkillOneHanded

Skills: One Handed

XP: 25000 to 50000

Costs: 100000⦷

SkillPolearm

Skills: Polearm

XP: 25000 to 50000

Costs: 100000⦷

SkillRiding

Skills: Riding

XP: 25000 to 50000

Costs: 100000⦷

SkillScouting

Skills: Scouting

XP: 25000 to 50000

Costs: 100000⦷

SkillSteward

Skills: Steward

XP: 25000 to 50000

Costs: 100000⦷

SkillTactics

Skills: Tactics

XP: 25000 to 50000

Costs: 100000⦷

SkillThrowing

Skills: Throwing

XP: 25000 to 50000

Costs: 100000⦷

SkillTwoHanded

Skills: Two Handed

XP: 25000 to 50000

Costs: 100000⦷

smitharmor Smith a custom armor item
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 0

Starting Skills:

Skill Level
All 25 to 50
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Varangian

Shield Breaking Tank

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Varangian Tier 1 Example Varangian Tier 2 Example Varangian Tier 3 Example Varangian Tier 4 Example Varangian Tier 5 Example Varangian Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedAxe

Tzikourion

Shield

Ornamented Nordic Shield
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Shatter Shield II: 20% Shatter Shield] requires CLASS LEVEL 2

[Shatter Shield III: 25% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 30% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 35% Shatter Shield] requires CLASS LEVEL 5

[Vampiric I (A): Absorb 1% of damage dealt as HP] requires CLASS LEVEL 1

[Vampiric II (A): Absorb 2% of damage dealt as HP] requires CLASS LEVEL 2

[Vampiric III (A): Absorb 3% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV (A): Absorb 4% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V (A): Absorb 5% of damage dealt as HP] requires CLASS LEVEL 5

[Shrug Off I (A): 5% Shrug Off] requires CLASS LEVEL 1

[Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 2

[Shrug Off III (A): 15% Shrug Off] requires CLASS LEVEL 3

[Shrug Off IV (A): 20% Shrug Off] requires CLASS LEVEL 4

[Shrug Off V (A): 25% Shrug Off] requires CLASS LEVEL 5

[Retribution I: Reflect 2% damage with ] requires CLASS LEVEL 1

[Retribution II: Reflect 4% damage with ] requires CLASS LEVEL 2

[Retribution III: Reflect 6% damage with ] requires CLASS LEVEL 3

[Retribution IV: Reflect 8% damage with ] requires CLASS LEVEL 4

[Retribution V: Reflect 10% damage with ] requires CLASS LEVEL 5

[Armored I: Armor Head: 102% +2 Armor Torso: 102% +2 Armor Legs: 102% +2 Armor Arms: 102% +2 Armor Encumbrance: 95% Athletics: +20] requires CLASS LEVEL 1

[Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 2

[Armored III: Armor Head: 106% +6 Armor Torso: 106% +6 Armor Legs: 106% +6 Armor Arms: 106% +6 Armor Encumbrance: 85% Athletics: +60] requires CLASS LEVEL 3

[Armored IV: Armor Head: 108% +8 Armor Torso: 108% +8 Armor Legs: 108% +8 Armor Arms: 108% +8 Armor Encumbrance: 80% Athletics: +80] requires CLASS LEVEL 4

[Armored V: Armor Head: 110% +10 Armor Torso: 110% +10 Armor Legs: 110% +10 Armor Arms: 110% +10 Armor Encumbrance: 75% Athletics: +100] requires CLASS LEVEL 5


Conqueror

Crowd Control Tank

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Conqueror Tier 1 Example Conqueror Tier 2 Example Conqueror Tier 3 Example Conqueror Tier 4 Example Conqueror Tier 5 Example Conqueror Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedMace

Light Mace

Shield

Ornamented Nordic Shield
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Stun I: Add: 5% Knock Down / 5% Stagger] requires CLASS LEVEL 1

[Stun II: Add: 10% Knock Down / 10% Stagger] requires CLASS LEVEL 2

[Stun III: Add: 15% Knock Down / 15% Stagger] requires CLASS LEVEL 3

[Stun IV: Add: 20% Knock Down / 20% Stagger] requires CLASS LEVEL 4

[Stun V: Add: 25% Knock Down / 25% Stagger] requires CLASS LEVEL 5

[Shrug Off I (A): 5% Shrug Off] requires CLASS LEVEL 1

[Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 2

[Shrug Off III (A): 15% Shrug Off] requires CLASS LEVEL 3

[Shrug Off IV (A): 20% Shrug Off] requires CLASS LEVEL 4

[Shrug Off V (A): 25% Shrug Off] requires CLASS LEVEL 5

[Retribution I: Reflect 2% damage with ] requires CLASS LEVEL 1

[Retribution II: Reflect 4% damage with ] requires CLASS LEVEL 2

[Retribution III: Reflect 6% damage with ] requires CLASS LEVEL 3

[Retribution IV: Reflect 8% damage with ] requires CLASS LEVEL 4

[Retribution V: Reflect 10% damage with ] requires CLASS LEVEL 5

[Armored I: Armor Head: 102% +2 Armor Torso: 102% +2 Armor Legs: 102% +2 Armor Arms: 102% +2 Armor Encumbrance: 95% Athletics: +20] requires CLASS LEVEL 1

[Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 2

[Armored III: Armor Head: 106% +6 Armor Torso: 106% +6 Armor Legs: 106% +6 Armor Arms: 106% +6 Armor Encumbrance: 85% Athletics: +60] requires CLASS LEVEL 3

[Armored IV: Armor Head: 108% +8 Armor Torso: 108% +8 Armor Legs: 108% +8 Armor Arms: 108% +8 Armor Encumbrance: 80% Athletics: +80] requires CLASS LEVEL 4

[Armored V: Armor Head: 110% +10 Armor Torso: 110% +10 Armor Legs: 110% +10 Armor Arms: 110% +10 Armor Encumbrance: 75% Athletics: +100] requires CLASS LEVEL 5


Warmonger

Duelist Tank

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Warmonger Tier 1 Example Warmonger Tier 2 Example Warmonger Tier 3 Example Warmonger Tier 4 Example Warmonger Tier 5 Example Warmonger Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Scalpel

Shield

Ornamented Nordic Shield
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Feint I: 5% Unblockable / 5% Stagger] requires CLASS LEVEL 1

[Feint II: 10% Unblockable / 10% Stagger] requires CLASS LEVEL 2

[Feint III: 15% Unblockable / 15% Stagger] requires CLASS LEVEL 3

[Feint IV: 20% Unblockable / 20% Stagger] requires CLASS LEVEL 4

[Feint V: 25% Unblockable / 25% Stagger] requires CLASS LEVEL 5

[Shrug Off I (A): 5% Shrug Off] requires CLASS LEVEL 1

[Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 2

[Shrug Off III (A): 15% Shrug Off] requires CLASS LEVEL 3

[Shrug Off IV (A): 20% Shrug Off] requires CLASS LEVEL 4

[Shrug Off V (A): 25% Shrug Off] requires CLASS LEVEL 5

[Retribution I: Reflect 2% damage with ] requires CLASS LEVEL 1

[Retribution II: Reflect 4% damage with ] requires CLASS LEVEL 2

[Retribution III: Reflect 6% damage with ] requires CLASS LEVEL 3

[Retribution IV: Reflect 8% damage with ] requires CLASS LEVEL 4

[Retribution V: Reflect 10% damage with ] requires CLASS LEVEL 5

[Armored I: Armor Head: 102% +2 Armor Torso: 102% +2 Armor Legs: 102% +2 Armor Arms: 102% +2 Armor Encumbrance: 95% Athletics: +20] requires CLASS LEVEL 1

[Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 2

[Armored III: Armor Head: 106% +6 Armor Torso: 106% +6 Armor Legs: 106% +6 Armor Arms: 106% +6 Armor Encumbrance: 85% Athletics: +60] requires CLASS LEVEL 3

[Armored IV: Armor Head: 108% +8 Armor Torso: 108% +8 Armor Legs: 108% +8 Armor Arms: 108% +8 Armor Encumbrance: 80% Athletics: +80] requires CLASS LEVEL 4

[Armored V: Armor Head: 110% +10 Armor Torso: 110% +10 Armor Legs: 110% +10 Armor Arms: 110% +10 Armor Encumbrance: 75% Athletics: +100] requires CLASS LEVEL 5


Valkyrie

Backline infantry.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Valkyrie Tier 1 Example Valkyrie Tier 2 Example Valkyrie Tier 3 Example Valkyrie Tier 4 Example Valkyrie Tier 5 Example Valkyrie Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Rhomphaia

OneHandedSword

Scalpel
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Beast Wrangler I: Add: 15% Mount Rear, 15% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 1

[Beast Wrangler II: Add: 20% Mount Rear, 20% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 2

[Beast Wrangler III: Add: 25% Mount Rear, 25% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 3

[Beast Wrangler IV: Add: 30% Mount Rear, 30% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 4

[Beast Wrangler V: Add: 35% Mount Rear, 35% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 5

[Cleave I: 15% Cut Through from Melee] requires CLASS LEVEL 1

[Cleave II: 20% Cut Through from Melee] requires CLASS LEVEL 2

[Cleave III: 25% Cut Through from Melee] requires CLASS LEVEL 3

[Cleave IV: 30% Cut Through from Melee] requires CLASS LEVEL 4

[Cleave V: 35% Cut Through from Melee] requires CLASS LEVEL 5


Lawbringer

Backline infantry.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Lawbringer Tier 1 Example Lawbringer Tier 2 Example Lawbringer Tier 3 Example Lawbringer Tier 4 Example Lawbringer Tier 5 Example Lawbringer Tier 6 Example
Formation Infantry
Equipment

TwoHandedLance

Notched Military Fork

OneHandedSword

Scalpel
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Beast Wrangler I: Add: 15% Mount Rear, 15% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 1

[Beast Wrangler II: Add: 20% Mount Rear, 20% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 2

[Beast Wrangler III: Add: 25% Mount Rear, 25% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 3

[Beast Wrangler IV: Add: 30% Mount Rear, 30% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 4

[Beast Wrangler V: Add: 35% Mount Rear, 35% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 5

[Attack Speed I: Swing Speed Multiplier: 102% Melee: +10] requires CLASS LEVEL 1

[Attack Speed II: Swing Speed Multiplier: 104% Melee: +20] requires CLASS LEVEL 2

[Attack Speed III: Swing Speed Multiplier: 106% Melee: +30] requires CLASS LEVEL 3

[Attack Speed IV: Swing Speed Multiplier: 108% Melee: +40] requires CLASS LEVEL 4

[Attack Speed V: Swing Speed Multiplier: 110% Melee: +50] requires CLASS LEVEL 5

[Heavy Hitting I (A): 102.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II (A): 104.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III (A): 106.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV (A): 108.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V (A): 110.0% dmg] requires CLASS LEVEL 5

[Cut Through I: 15% Unblockable] requires CLASS LEVEL 1

[Cut Through II: 20% Unblockable] requires CLASS LEVEL 2

[Cut Through III: 25% Unblockable] requires CLASS LEVEL 3

[Cut Through III: 25% Unblockable] requires CLASS LEVEL 4

[Cut Through V: 35% Unblockable] requires CLASS LEVEL 5

[Push I: Add: 15% Knock Back] requires CLASS LEVEL 1

[Push II: Add: 20% Knock Back] requires CLASS LEVEL 2

[Push III: Add: 25% Knock Back] requires CLASS LEVEL 3

[Push IV: Add: 30% Knock Back] requires CLASS LEVEL 4

[Push V: Add: 35% Knock Back] requires CLASS LEVEL 5


Reaver

Skirmishing Shock trooper

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Reaver Tier 1 Example Reaver Tier 2 Example Reaver Tier 3 Example Reaver Tier 4 Example Reaver Tier 5 Example Reaver Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Simple Sparth Axe

Shield

Ornamented Nordic Shield

ThrowingAxes

Francesca

ThrowingAxes

Francesca
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Heavy Projectiles I: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Shatter Shield / 15% Cut Through / AoE: 10dmg in 2m with from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Shatter Shield / 20% Cut Through / AoE: 15dmg in 2m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: Add: 30% Knock Down, 30% Mount Rear, 30% Dismount / 30% Unblockable / 30% Shatter Shield / 30% Cut Through / AoE: 25dmg in 2m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: Add: 35% Knock Down, 35% Mount Rear, 35% Dismount / 35% Unblockable / 35% Shatter Shield / 35% Cut Through / AoE: 30dmg in 2m with from Ranged] requires CLASS LEVEL 5

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Shatter Shield II: 20% Shatter Shield] requires CLASS LEVEL 2

[Shatter Shield III: 25% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 30% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 35% Shatter Shield] requires CLASS LEVEL 5

[Haste I: Combat Max Speed Multiplier: 102% Max Speed Multiplier: 102% Swing Speed Multiplier: 102% ] requires CLASS LEVEL 1

[Haste II: Combat Max Speed Multiplier: 104% Max Speed Multiplier: 104% Swing Speed Multiplier: 104% ] requires CLASS LEVEL 2

[Haste III: Combat Max Speed Multiplier: 106% Max Speed Multiplier: 106% Swing Speed Multiplier: 106% ] requires CLASS LEVEL 3

[Haste IV: Combat Max Speed Multiplier: 108% Max Speed Multiplier: 108% Swing Speed Multiplier: 108% ] requires CLASS LEVEL 4

[Haste V: Combat Max Speed Multiplier: 110% Max Speed Multiplier: 110% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 5


Warden

Skirmishing Shock trooper

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Warden Tier 1 Example Warden Tier 2 Example Warden Tier 3 Example Warden Tier 4 Example Warden Tier 5 Example Warden Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

Shield

Ornamented Nordic Shield

ThrowingJavelins

Harpoon

ThrowingJavelins

Harpoon
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Heavy Projectiles I: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Shatter Shield / 15% Cut Through / AoE: 10dmg in 2m with from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Shatter Shield / 20% Cut Through / AoE: 15dmg in 2m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: Add: 30% Knock Down, 30% Mount Rear, 30% Dismount / 30% Unblockable / 30% Shatter Shield / 30% Cut Through / AoE: 25dmg in 2m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: Add: 35% Knock Down, 35% Mount Rear, 35% Dismount / 35% Unblockable / 35% Shatter Shield / 35% Cut Through / AoE: 30dmg in 2m with from Ranged] requires CLASS LEVEL 5

[Cut Through I: 15% Unblockable] requires CLASS LEVEL 1

[Cut Through II: 20% Unblockable] requires CLASS LEVEL 2

[Cut Through III: 25% Unblockable] requires CLASS LEVEL 3

[Cut Through IV: 30% Unblockable] requires CLASS LEVEL 4

[Cut Through V: 35% Unblockable] requires CLASS LEVEL 5

[Haste I: Combat Max Speed Multiplier: 102% Max Speed Multiplier: 102% Swing Speed Multiplier: 102% ] requires CLASS LEVEL 1

[Haste II: Combat Max Speed Multiplier: 104% Max Speed Multiplier: 104% Swing Speed Multiplier: 104% ] requires CLASS LEVEL 2

[Haste III: Combat Max Speed Multiplier: 106% Max Speed Multiplier: 106% Swing Speed Multiplier: 106% ] requires CLASS LEVEL 3

[Haste IV: Combat Max Speed Multiplier: 108% Max Speed Multiplier: 108% Swing Speed Multiplier: 108% ] requires CLASS LEVEL 4

[Haste V: Combat Max Speed Multiplier: 110% Max Speed Multiplier: 110% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 5


Jormungandr

Distrupting Bruiser

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Jormungandr Tier 1 Example Jormungandr Tier 2 Example Jormungandr Tier 3 Example Jormungandr Tier 4 Example Jormungandr Tier 5 Example Jormungandr Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Southern Two Handed Mace
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Jotunn: Scale 140%

Active Power

Active Power

[Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 1 TO 5

[Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 1 TO 5

[Heavy Swings I: Add: 5% Knock Down, 5% Mount Rear, 5% Dismount / 5% Unblockable / 5% Cut Through / 5% Stagger from Melee] requires CLASS LEVEL 1

[Heavy Swings II: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 10% Unblockable / 10% Cut Through / 10% Stagger from Melee] requires CLASS LEVEL 2

[Heavy Swings III: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Cut Through / 15% Stagger from Melee] requires CLASS LEVEL 3

[Heavy Swings IV: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through / 20% Stagger from Melee] requires CLASS LEVEL 4

[Heavy Swings V: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Cut Through / 25% Stagger from Melee] requires CLASS LEVEL 5


Arcane Archer

Ranged AOE

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Arcane Archer Tier 1 Example Arcane Archer Tier 2 Example Arcane Archer Tier 3 Example Arcane Archer Tier 4 Example Arcane Archer Tier 5 Example Arcane Archer Tier 6 Example
Formation Ranged
Equipment

Bow

Longbow

Arrows

Whisper Arrows

Arrows

Whisper Arrows

OneHandedAxe

Tzikourion
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5

[Explosive Projectiles I: Add: 15% Mount Rear, 15% Dismount / AoE: 5dmg in 4m with from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: Add: 20% Mount Rear, 20% Dismount / AoE: 10dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: Add: 25% Mount Rear, 25% Dismount / AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: Add: 30% Mount Rear, 30% Dismount / AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: Add: 35% Mount Rear, 35% Dismount / AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 5


Witch Hunter

Ranged PIERCING

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Witch Hunter Tier 1 Example Witch Hunter Tier 2 Example Witch Hunter Tier 3 Example Witch Hunter Tier 4 Example Witch Hunter Tier 5 Example Witch Hunter Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Peasant Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Scalpel
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5

[Explosive Projectiles I: Add: 15% Mount Rear, 15% Dismount / AoE: 5dmg in 4m with from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: Add: 20% Mount Rear, 20% Dismount / AoE: 10dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: Add: 25% Mount Rear, 25% Dismount / AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: Add: 30% Mount Rear, 30% Dismount / AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: Add: 35% Mount Rear, 35% Dismount / AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Vampiric I (P): Absorb 1% of damage dealt as HP] requires CLASS LEVEL 1

[Vampiric II (P): Absorb 2% of damage dealt as HP] requires CLASS LEVEL 2

[Vampiric III (P): Absorb 3% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV (P): Absorb 4% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V (P): Absorb 5% of damage dealt as HP] requires CLASS LEVEL 5


Harrier

Mounted Skirmisher

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Harrier Tier 1 Example Harrier Tier 2 Example Harrier Tier 3 Example Harrier Tier 4 Example Harrier Tier 5 Example Harrier Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Scalpel

Shield

Ornamented Nordic Shield

ThrowingJavelins

Harpoon

ThrowingJavelins

Harpoon
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5

[Heavy Projectiles I: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Shatter Shield / 15% Cut Through / AoE: 10dmg in 2m with from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Shatter Shield / 20% Cut Through / AoE: 15dmg in 2m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: Add: 30% Knock Down, 30% Mount Rear, 30% Dismount / 30% Unblockable / 30% Shatter Shield / 30% Cut Through / AoE: 25dmg in 2m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: Add: 35% Knock Down, 35% Mount Rear, 35% Dismount / 35% Unblockable / 35% Shatter Shield / 35% Cut Through / AoE: 30dmg in 2m with from Ranged] requires CLASS LEVEL 5

[Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)] requires CLASS LEVEL 1

[Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 80% Armor Torso: +40 (on mount)] requires CLASS LEVEL 2

[Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 70% Armor Torso: +60 (on mount)] requires CLASS LEVEL 3

[Better Mount IV: Mount Speed: 140% Top Speed Reach Duration: 60% Armor Torso: +80 (on mount)] requires CLASS LEVEL 4

[Better Mount V: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount)] requires CLASS LEVEL 5

[Mount Maneuver I: Mount Maneuver: 120% (on mount)] requires CLASS LEVEL 1

[Mount Maneuver II: Mount Maneuver: 140% (on mount)] requires CLASS LEVEL 2

[Mount Maneuver III: Mount Maneuver: 160% (on mount)] requires CLASS LEVEL 3

[Mount Maneuver IV: Mount Maneuver: 180% (on mount)] requires CLASS LEVEL 4

[Mount Maneuver V: Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5


Arcane Rider

Mounted Archer

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Arcane Rider Tier 1 Example Arcane Rider Tier 2 Example Arcane Rider Tier 3 Example Arcane Rider Tier 4 Example Arcane Rider Tier 5 Example Arcane Rider Tier 6 Example
Formation Horse Archer
Equipment

Bow

Longbow

Arrows

Whisper Arrows

Arrows

Whisper Arrows

OneHandedGlaive

Voulge
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5

[Explosive Projectiles I: Add: 15% Mount Rear, 15% Dismount / AoE: 5dmg in 4m with from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: Add: 20% Mount Rear, 20% Dismount / AoE: 10dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: Add: 25% Mount Rear, 25% Dismount / AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: Add: 30% Mount Rear, 30% Dismount / AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: Add: 35% Mount Rear, 35% Dismount / AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Mount Maneuver I: Mount Maneuver: 120% (on mount)] requires CLASS LEVEL 1

[Mount Maneuver II: Mount Maneuver: 140% (on mount)] requires CLASS LEVEL 2

[Mount Maneuver III: Mount Maneuver: 160% (on mount)] requires CLASS LEVEL 3

[Mount Maneuver IV: Mount Maneuver: 180% (on mount)] requires CLASS LEVEL 4

[Mount Maneuver V: Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5


Templar

Armored shock cavalry

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Templar Tier 1 Example Templar Tier 2 Example Templar Tier 3 Example Templar Tier 4 Example Templar Tier 5 Example Templar Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Knobbed Short Spear

Shield

Ornamented Nordic Shield

OneHandedMace

Light Mace
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Healthy (P): 105% HP

Healthy II (P): 110% HP

Healthy III (P): 115% HP

Healthy IV (P): 120% HP

Healthy V (P): 125% HP

Heavy Hitting I (P): 102.0% dmg

Heavy Hitting II (P): 104.0% dmg

Heavy Hitting III (P): 106.0% dmg

Heavy Hitting IV (P): 108.0% dmg

Heavy Hitting V (P): 110.0% dmg

Damage Reduction I (P): 98% damage

Damage Reduction II (P): 96% damage

Damage Reduction III (P): 94% damage

Damage Reduction IV (P): 92% damage

Damage Reduction V (P): 90% damage

Vampiric I (P): Absorb 1% of damage dealt as HP

Vampiric II (P): Absorb 2% of damage dealt as HP

Vampiric III (P): Absorb 3% of damage dealt as HP

Vampiric IV (P): Absorb 4% of damage dealt as HP

Vampiric V (P): Absorb 5% of damage dealt as HP

Shrug Off I (P): 5% Shrug Off

Shrug Off II (P): 10% Shrug Off

Shrug Off III (P): 15% Shrug Off

Shrug Off IV (P): 20% Shrug Off

Shrug Off V (P): 25% Shrug Off

Fleet Footed I: Max Speed Multiplier: 102%

Fleet Footed II: Max Speed Multiplier: 104%

Fleet Footed III: Max Speed Multiplier: 106%

Fleet Footed IV: Max Speed Multiplier: 108%

Fleet Footed V: Max Speed Multiplier: 110%

Active Power

Active Power

[Charge I: Mount Charge Damage: 150% Mount Maneuver: 120% (on mount)] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 165% Mount Maneuver: 140% (on mount)] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 175% Mount Maneuver: 160% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 185% Mount Maneuver: 180% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5

[Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)] requires CLASS LEVEL 1

[Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 80% Armor Torso: +40 (on mount)] requires CLASS LEVEL 2

[Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 70% Armor Torso: +60 (on mount)] requires CLASS LEVEL 3

[Better Mount IV: Mount Speed: 140% Top Speed Reach Duration: 60% Armor Torso: +80 (on mount)] requires CLASS LEVEL 4

[Better Mount V: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount)] requires CLASS LEVEL 5

[Charge AoE I: Add: 15% Mount Rear, 15% Dismount / AoE: 15dmg in 2m with from Charge] requires CLASS LEVEL 1

[Charge AoE II: Add: 20% Mount Rear, 20% Dismount / AoE: 20dmg in 2m with from Charge] requires CLASS LEVEL 2

[Charge AoE III: Add: 25% Mount Rear, 25% Dismount / AoE: 25dmg in 2m with from Charge] requires CLASS LEVEL 3

[Charge AoE IV: Add: 30% Mount Rear, 30% Dismount / AoE: 30dmg in 2m with from Charge] requires CLASS LEVEL 4

[Charge AoE V: Add: 35% Mount Rear, 35% Dismount / AoE: 35dmg in 2m with from Charge] requires CLASS LEVEL 5


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Shows the consecutive cooldowns (in seconds) for 10 summons
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

20

Nametag fontsize

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

25

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Disabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

1000

Gold the hero gets for every kill
XP Per Kill

1

XP the hero gets for every kill
XP Per Killed

1

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

1250

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

75

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

25000

Gold won if the heroes side wins
Win XP

1

XP the hero gets if the heroes side wins
Lose Gold

-2500

Gold lost if the heroes side loses(negative to win gold)
Lose XP

-1

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Killing Spree 10

10000⦷

Achievements

Name Requirements Reward
Bloodthirsty

Total Kills >= 10

5000⦷

Carnage Incarnate

Total Kills >= 100

20000⦷

Class Level 1

CLASS LEVEL 1

10000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Class level 2

CLASS LEVEL 2

25000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Class level 3

CLASS LEVEL 3

50000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Class level 4

CLASS LEVEL 4

75000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Class level 5

CLASS LEVEL 5

100000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Executioner

Total Kills >= 50

10000⦷

Horse Licking God

Total Mount Kills >= 100

20000⦷

Horse Licking Good

Total Mount Kills >= 10

5000⦷

Loyal

Consecutive Summons >= 50

50000⦷

Rebellious

Consecutive Attacks >= 5

5000⦷

Reliable

Consecutive Summons >= 5

5000⦷

Renegade

Consecutive Attacks >= 50

50000⦷

Suicidal

Total Deaths >= 10

5000⦷

Trained

Battles >= 10

10000⦷

Traitorous

Consecutive Attacks >= 20

20000⦷

Trusted

Consecutive Summons >= 20

20000⦷

Veteran

Battles >= 35

20000⦷