Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Crusader
Aegis
Ranger
RangerMounted
Crossbow
Rider
Reaper
Raider
skirmisher
berserker
Forge Master
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Priest's Crusade Event
The Immortal Encounter Event
The Cursed Artifact Event
Commands
| Command | Description | Settings | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adopt | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Starting Equipment Tier: 0 Starting Class: RecruitStarting Skills:
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| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Starting Equipment Tier: 0 Starting Class: RecruitStarting Skills:
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| Attribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 500000⦷ |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buymount | Buy a randomly tiered mount for your Hero. | |||||||||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Rename Fief, Stats, Fiefs, Leave, Edit Banner Join Config: Max Heroes=100, Price=100000⦷, Allow Join Players Clan?=True Create Config: Price=1000000⦷Renown=50, Lead Config: Price=1000000⦷, Challenge Heroes?=False Rename Config: Price=100000⦷ Rename Fief Config: Price=500000⦷ |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=20000⦷, 5=40000⦷, 5=40000⦷, 6=80000⦷ Free when changing from the default infantry class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| Duel |
Gold Cost: 5000⦷ Winner Gold: 5000⦷ Winner XP: 1 XP Timeout: 30 seconds Cooldown: 120 seconds |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=0⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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| FocusMelee |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 250000⦷ |
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| FocusMovement |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 250000⦷ |
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| FocusRanged |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 250000⦷ |
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| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=25000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=Allow choose by clan or name?= |
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| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Mercenary, Rebel, Leave, Stats Join Config: Max Clans=, Price=15000⦷, Mercenary={mercenary}, Price=50000⦷, Allow Join Players Kingdom?=True Rebel Config: Price=2500000⦷, Minimum Clan Tier=2 |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| power | ||||||||||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=500000⦷ |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Basic troops, Elite troops, Hire by hero class, Fallbacks: Cross-culture, Relaxed class, Infantry emergency |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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| SkillAthletics |
Skills: Athletics XP: 50000 Costs: 500000⦷ |
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| SkillBow |
Skills: Bow XP: 50000 Costs: 500000⦷ |
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| SkillCrossbow |
Skills: Crossbow XP: 50000 Costs: 500000⦷ |
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| SkillLeadership |
Skills: Leadership XP: 50000 Costs: 500000⦷ |
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| SkillMedicine |
Skills: Medicine XP: 50000 Costs: 500000⦷ |
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| SkillOneHanded |
Skills: One Handed XP: 50000 Costs: 500000⦷ |
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| SkillPoleArm |
Skills: Polearm XP: 50000 Costs: 500000⦷ |
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| SkillRiding |
Skills: Riding XP: 50000 Costs: 500000⦷ |
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| SkillScouting |
Skills: Scouting XP: 50000 Costs: 500000⦷ |
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| SkillSteward |
Skills: Steward XP: 50000 Costs: 500000⦷ |
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| SkillTactics |
Skills: Tactics XP: 50000 Costs: 500000⦷ |
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| SkillThrowing |
Skills: Throwing XP: 50000 Costs: 500000⦷ |
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| SkillTwoHanded |
Skills: Two Handed XP: 50000 Costs: 500000⦷ |
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| smitharmor | Smith a custom armor item | |||||||||||
| smithweapon | Smith a custom weapon | |||||||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Channel Point Rewards
| Command | Description | Settings | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Starting Equipment Tier: 0 Starting Class: RecruitStarting Skills:
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
| Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. |
Only Created Heroes?: True |
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| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Crusader
A Fire blade is one hand, Indignation in the other.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedSword
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Shield
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OneHandedSword
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| Passive Power |
Healthy Crush Through I: 15% Unblockable / 15% Shatter Shield Healthy I: 125% HP Athletic I: Athletics: +25 Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 200% HP Athletic III: Athletics: +100 Shrug Off II: 40% Shrug Off |
| Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 120% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 |
Aegis
Blocks and Breaks lines (and reflects damage, this is also DR)
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Infantry |
| Equipment |
OneHandedLance
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Shield
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Shield
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ThrowingAxes
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| Passive Power |
Aegis Retribution III: Reflect 50% damage Shatter Shield I: 15% Shatter Shield Shatter Shield II: 30% Shatter Shield Shatter Shield III: 60% Shatter Shield Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Knock Down II: Add: 30% Knock Down |
| Active Power |
Explosive Javelins [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
Ranger
Archer, quick on their feet, can use explosive arrows from very far range.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Ranged |
| Equipment |
Bow
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Arrows
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Arrows
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TwoHandedGlaive
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| Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 25dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
RangerMounted
Archer, Mounted Archer, mid range but difficult to pin down.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Horse Archer |
| Equipment |
Bow
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Arrows
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Arrows
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OneHandedLance
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| Mount |
Horse
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| Passive Power |
Horse Footed Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 25dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
Crossbow
Crossbow, Sturdy, can use explosive bolts.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Ranged |
| Equipment |
Crossbow
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Bolts
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Shield
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OneHandedMace
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| Passive Power |
Healthy Feet RBM Crossbow Fix: Crossbow: +200 Ignore Armor I: Ignore 15% Armor Healthy I: 125% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Healthy II: 150% HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Healthy III: 200% HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Explosive Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
Rider
Mounted troop with a strong horse, capable of doing extra charge damage and knocking folk down.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Cavalry |
| Equipment |
OneHandedLance
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Shield
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TwoHandedAxe
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| Mount |
Horse
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| Passive Power |
A Good Horse Knock Down II: Add: 30% Knock Down Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Retribution I: Reflect 10% damage |
| Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 75dmg in 2m from Charge] requires CLASS LEVEL 3 |
Reaper
Life-stealing light infantry with an AOE focus.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedGlaive
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Shield
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ThrowingJavelins
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| Passive Power |
Reaping Vampiric II: Absorb 25% of damage dealt as HP Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Explosive Projectiles I: AoE: 25dmg in 4m from Ranged Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged Retribution II: Reflect 25% damage |
| Active Power |
Heavy Cleave [Heavy Swings I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 1 [Heavy Swings II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 2 [Heavy Swings III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Melee] requires CLASS LEVEL 3 |
Raider
Reaper, but with a more ranged-mount focus!
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Horse Archer |
| Equipment |
OneHandedLance
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Shield
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ThrowingJavelins
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ThrowingJavelins
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| Mount |
Horse
|
| Passive Power |
Mounted Reaping Vampiric I: Absorb 10% of damage dealt as HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Explosive Projectiles I: AoE: 25dmg in 4m from Ranged Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Retribution II: Reflect 25% damage |
| Active Power |
Cleave [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
skirmisher
Hasted infantry that can engage at range using javelins. Able to reflect a portion of incoming damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedSword
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Shield
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ThrowingJavelins
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ThrowingJavelins
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| Passive Power |
Swift Vengeance Haste II: Combat Max Speed Multiplier: 125% Max Speed Multiplier: 125% Swing Speed Multiplier: 125% Explosive Projectiles I: AoE: 25dmg in 4m from Ranged Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Retribution II: Reflect 25% damage |
| Active Power |
Break Through [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 |
berserker
High damage, low health, can't be stopped, will drink your blood.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedAxe
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Shield
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ThrowingAxes
|
| Passive Power |
Glass Cannon Athletic III: Athletics: +100 Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 90% HP Heavy Hitting III: 200.0% dmg Vampiric II: Absorb 25% of damage dealt as HP |
| Active Power |
Berserker Rage [Imposing: Scale 120% ] requires [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 |
Forge Master
Juggernaut, high armor that doesn't slow him down, and neither do you.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Infantry |
| Equipment |
TwoHandedMace
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Shield
|
OneHandedMace
|
| Passive Power |
Armored Knock Down II: Add: 30% Knock Down Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Armored I: Armor Head: 110% +5 Armor Torso: 110% +5 Armor Legs: 110% +5 Armor Arms: 110% +5 Armor Encumbrance: 80% Armored II: Armor Head: 120% +10 Armor Torso: 120% +10 Armor Legs: 120% +10 Armor Arms: 120% +10 Armor Encumbrance: 80% Armored III: Armor Head: 130% +15 Armor Torso: 130% +15 Armor Legs: 130% +15 Armor Arms: 130% +15 Armor Encumbrance: 80% Shrug Off II: 40% Shrug Off |
| Active Power |
Heavy Swings [Smokeblade I: Melee: +25] requires [Heavy Swings I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 1 [Heavy Swings II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 2 [Heavy Swings III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Melee] requires CLASS LEVEL 3 |
Common Config
General
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
2500 |
Gold the hero gets for every kill |
| XP Per Kill |
1 |
XP the hero gets for every kill |
| XP Per Killed |
1 |
XP the hero gets for being killed |
| Heal Per Kill |
20 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
2497 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
5000 |
Gold won if the heroes side wins |
| Win XP |
1 |
XP the hero gets if the heroes side wins |
| Lose Gold |
2500 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
1 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Bloodthirsty |
Total Kills >= 10 |
5000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Carnage Incarnate |
Total Kills >= 100 |
20000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Class Level 1 |
CLASS LEVEL 1 |
10000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Class level 2 |
CLASS LEVEL 2 |
25000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Class level 3 |
CLASS LEVEL 3 |
50000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Executioner |
Total Kills >= 50 |
10000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Horse Licking God |
Total Mount Kills >= 100 |
20000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Horse Licking Good |
Total Mount Kills >= 10 |
5000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Loyal |
Consecutive Summons >= 50 |
20000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Rebellious |
Consecutive Attacks >= 5 |
5000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Recruit |
Battles >= 1 |
5000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Consecutive Summons >= 5 |
5000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Consecutive Attacks >= 50 |
20000⦷ Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Suicidal |
Total Deaths >= 10 |
5000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Trained |
Battles >= 10 |
10000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Traitorous |
Consecutive Attacks >= 20 |
10000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Trusted |
Consecutive Summons >= 20 |
10000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Veteran |
Battles >= 35 |
20000⦷ Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Random Events Enabled: Yes
Global Chance Multiplier: 1.00x
Priest's Crusade Event
Trigger Chance: 0.50% per day
Cooldown: 60 days
Army Size: 80% of player clan strength
Minimum Kingdom Tier: 2
The Immortal Encounter Event
Trigger Chance: 0.20% per day
Cooldown: 90 days
Army Size: 120% of player clan strength
Victory Gold Reward: 100000 gold per participant
Minimum Player Level: 10
The Cursed Artifact Event
Trigger Chance: 0.50% per day
Gold Drain: 1000 per day
XP Drain: 500 per day
Damage Dealt: 50%
Damage Taken: 150%
Battles to Break: 10 battles
Weapon Vanish Chance: 10%