Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Fighter

Paladin

Barbarian

Cleric

Ranger

Rogue

Druid

Sorcerer

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

AdoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 0

Starting Skills:

Skill Level
All 25 to 50
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Attribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
BattleInfo
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
CampaignInfo
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Edit Banner

Join Config: Max Heroes=10, Price=10000⦷, Allow Join Players Clan?=False

Create Config: Price=100000⦷, Renown=51,

Rename Config: Price=50000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

Diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 30 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
Duel
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=0⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 6=1000000⦷

Family

Shows: Family

Focus

Tier costs: 1=50000⦷, 2=75000⦷, 3=100000⦷, 4=125000⦷, 5=150000⦷

Skills: Mariner, Polearm, Leadership, Tactics, Athletics, Throwing, Riding, Scouting, Medicine, One Handed, Steward, Roguery, Engineering, Charm, Two Handed, Shipmaster, Boatswain, Smithing, Trade, Bow, Crossbow

givegold
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=25000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=False, Allow choose by clan or name?=True

income
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats use itemstats with the item you're trying to check (inv 1 or custom 1 etc)
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats, Release, Expel, Tax

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Price=10000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=100000⦷

Mercenary: Price=25000⦷, Player Kingdom Price=25000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=2500000⦷, Minimum Clan Tier=3

Create Config: Price=500000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Vassal: Only Kings can make Vassals: False, Max Vassals: 3, Price=250000⦷Percent of Vassal's Mercenary Income given to Parent: 25%, Percent of Vassal's Fief Income given to Parent: 25%

Release: Price=500000⦷

Expel: Price=500000⦷

Tax: Min Rate=0%, Max Rate=50%

Leaderboard
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

!party/!party create/!party govern (fief)/!party stats/!party army (siege/defend/patrol)

Army Config: Price=True⦷

power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷

reinforce

Enabled: Yes

Militia cost per unit: 500⦷

Militia cap per settlement: 250

Extra militia cap for Kingdom Capital: 200

Elite cost per unit: 1500⦷

Elite cap per settlement: 250

Extra elite militia cap for Kingdom Capital: 200

Kingdom leaders allowed to reinforce kingdom settlements.

Rejuvenate You feel 10 years younger.

Age: 5

Price: 10000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=10000⦷, 2=50000⦷, 3=100000⦷, 4=150000⦷, 5=200000⦷, 6=250000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: False

SkillAthletics

Skills: Athletics

XP: 25000 to 50000

Costs: 100000⦷

SkillBow

Skills: Bow

XP: 25000 to 50000

Costs: 100000⦷

SkillCrossbow

Skills: Crossbow

XP: 25000 to 50000

Costs: 100000⦷

SkillLeadership

Skills: Leadership

XP: 25000 to 50000

Costs: 100000⦷

SkillMedicine

Skills: Medicine

XP: 25000 to 50000

Costs: 100000⦷

SkillOneHanded

Skills: One Handed

XP: 25000 to 50000

Costs: 100000⦷

SkillPolearm

Skills: Polearm

XP: 25000 to 50000

Costs: 100000⦷

SkillRiding

Skills: Riding

XP: 25000 to 50000

Costs: 100000⦷

SkillScouting

Skills: Scouting

XP: 25000 to 50000

Costs: 100000⦷

SkillSteward

Skills: Steward

XP: 25000 to 50000

Costs: 100000⦷

SkillTactics

Skills: Tactics

XP: 25000 to 50000

Costs: 100000⦷

SkillThrowing

Skills: Throwing

XP: 25000 to 50000

Costs: 100000⦷

SkillTwoHanded

Skills: Two Handed

XP: 25000 to 50000

Costs: 100000⦷

smitharmor Smith a custom armor item
smithmount Buy a randomly tiered mount for your Hero.
smithshield Smith a custom shield
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Transferfief

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade

Enabled: Yes

Allow List Command: No

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: Yes

Fief Upgrades Available: 24

• Administration I (Administration1) - 25000⦷

• Administration II (Administration2) - 50000⦷

• Administration III (Administration3) - 100000⦷

• Trading Post I (TradingPost1) - 25000⦷

• Trading Post II (TradingPost2) - 50000⦷

• Trading Post III (TradingPost3) - 100000⦷

• Guard Posts I (GuardPosts1) - 25000⦷

• Guard Posts II (GuardPosts2) - 50000⦷

• Guard Posts III (GuardPosts3) - 100000⦷

• Militia Training I (MilitiaTraining1) - 25000⦷

• Militia Training II (MilitiaTraining2) - 50000⦷

• Militia Training III (MilitiaTraining3) - 100000⦷

• Farmsteads I (Farmsteads1) - 25000⦷

• Farmsteads II (Farmsteads2) - 50000⦷

• Farmsteads III (Farmsteads3) - 100000⦷

• Garrison I (Garrison1) - 25000⦷

• Garrison II (Garrison2) - 50000⦷

• Garrison III (Garrison3) - 100000⦷

• Taxes I (Taxes1) - 25000⦷

• Taxes II (Taxes2) - 50000⦷

• Taxes III (Taxes3) - 100000⦷

• Housing I (Housing1) - 25000⦷

• Housing II (Housing2) - 50000⦷

• Housing III (Housing3) - 100000⦷

Clan Upgrades Available: 44

• Sagas I (Sagas1) - 250000⦷

• Sagas II (Sagas2) - 500000⦷

• Sagas III (Sagas3) - 1000000⦷

• Conscription I (Conscription1) - 250000⦷

• Conscription II (Conscription2) - 500000⦷

• Conscription III (Conscription3) - 1000000⦷

• Hearthbound I (Hearthbound1) - 250000⦷

• Hearthbound II (Hearthbound2) - 500000⦷

• Hearthbound III (Hearthbound3) - 1000000⦷

• Agriculture I (Agriculture1) - 250000⦷

• Agriculture II (Agriculture2) - 500000⦷

• Agriculture III (Agriculture3) - 1000000⦷

• Treasury I (Treasury1) - 250000⦷

• Treasury II (Treasury2) - 500000⦷

• Treasury III (Treasury3) - 1000000⦷

• Logistics I (Logistics1) - 250000⦷

• Logistics II (Logistics2) - 500000⦷

• Logistics III (Treasury3) - 1000000⦷

• Supply Lines I (SupplyLines1) - 250000⦷

• Supply Liness II (SupplyLines2) - 500000⦷

• Supply Lines III (SupplyLines3) - 1000000⦷

• Proving Grounds I (ProvingGrounds1) - 250000⦷

• Proving Grounds II (ProvingGrounds2) - 500000⦷

• Proving Grounds III (ProvingGrounds3) - 1000000⦷

• Regiment I (Regiment1) - 250000⦷

• Regiment II (Regiment2) - 500000⦷

• Regiment III (Regiment3) - 1000000⦷

• Recruitment I (Recruitment1) - 250000⦷

• Recruitment II (Recruitment2) - 500000⦷

• Recruitment III (Recruitment3) - 1000000⦷

• Equipment I (Equipment1) - 250000⦷

• Equipment II (Equipment2) - 500000⦷

• Equipment III (Equipment3) - 1000000⦷

• Equipment IV (Equipment4) - 1500000⦷

• Equipment V (Equipment5) - 2000000⦷

• (Merc) Negotiation I (Negotiation1) - 250000⦷

• (Merc) Negotiation II (Negotiation2) - 500000⦷

• (Merc) Negotiation III (Negotiation3) - 1000000⦷

• (Merc) Company I (Company1) - 250000⦷

• (Merc) Company II (Company2) - 500000⦷

• (Merc) Company III (Company3) - 1000000⦷

• (Merc) Caravan I (Caravan1) - 250000⦷

• (Merc) Caravan II (Caravan2) - 500000⦷

• (Merc) Caravan III (Caravan3) - 1000000⦷

Kingdom Upgrades Available: 3

• Rune of Authority (RuneofAuthority) - 1000000⦷ + 500 Influence

• Rune of Might (RuneofMight) - 10000000⦷ + 1000 Influence

• Rune of Prosperity (RuneofProsperity) - 10000000⦷ + 1000 Influence


Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 0

Starting Skills:

Skill Level
All 25 to 50
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Fighter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fighter Tier 1 Example Fighter Tier 2 Example Fighter Tier 3 Example Fighter Tier 4 Example Fighter Tier 5 Example Fighter Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Winds Fury

Shield

Studded Bound Kite Shield

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Lake Harpoons
Passive Power

Passive Power

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Armor Proficiency: Heavy I: Armor Head: +5 Armor Torso: +5 Armor Legs: +5 Armor Arms: +5 Armor Encumbrance: 90%

Armor Proficiency: Heavy II: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 80%

Armor Proficiency: Heavy III: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Armor Encumbrance: 70%

Armor Proficiency: Heavy IV: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 60%

Armor Proficiency: Heavy V: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Armor Encumbrance: 50%

Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140%

Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160%

Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180%

Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20

Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40

Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60

Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80

Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100

Active Power

Action Surge

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Fighting Style: Duelist I: Ignore 15% Armor / 15% Unblockable / 15% Stagger] requires CLASS LEVEL 0 TO 1

[Fighting Style: Duelist II: Ignore 30% Armor / 30% Unblockable / 30% Stagger] requires CLASS LEVEL 2

[Fighting Style: Duelist III: Ignore 45% Armor / 45% Unblockable / 45% Stagger] requires CLASS LEVEL 3

[Fighting Style: Duelist IV: Ignore 60% Armor / 60% Unblockable / 60% Stagger] requires CLASS LEVEL 4

[Fighting Style: Duelist V: Ignore 75% Armor / 75% Unblockable / 75% Stagger] requires CLASS LEVEL 5

[Extra Attack I: Swing Speed Multiplier: 110% Thrust Or Ranged Ready Speed Multiplier: 110% ] requires CLASS LEVEL 0 TO 1

[Extra Attack II: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% ] requires CLASS LEVEL 2

[Extra Attack III: Swing Speed Multiplier: 130% Thrust Or Ranged Ready Speed Multiplier: 130% ] requires CLASS LEVEL 3

[Extra Attack IV: Swing Speed Multiplier: 140% Thrust Or Ranged Ready Speed Multiplier: 140% ] requires CLASS LEVEL 4

[Extra Attack V: Swing Speed Multiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 5

[Indomitable I: 15% Shrug Off] requires CLASS LEVEL 0 TO 1

[Indomitable II: 30% Shrug Off] requires CLASS LEVEL 2

[Indomitable III: 45% Shrug Off] requires CLASS LEVEL 3

[Indomitable IV: 60% Shrug Off] requires CLASS LEVEL 4

[Indomitable V: 75% Shrug Off] requires CLASS LEVEL 5


Paladin

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Paladin Tier 1 Example Paladin Tier 2 Example Paladin Tier 3 Example Paladin Tier 4 Example Paladin Tier 5 Example Paladin Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Passive Power

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Armor Proficiency: Heavy I: Armor Head: +5 Armor Torso: +5 Armor Legs: +5 Armor Arms: +5 Armor Encumbrance: 90%

Armor Proficiency: Heavy II: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 80%

Armor Proficiency: Heavy III: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Armor Encumbrance: 70%

Armor Proficiency: Heavy IV: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 60%

Armor Proficiency: Heavy V: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Armor Encumbrance: 50%

Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20

Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40

Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60

Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80

Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100

Active Power

Divine Might

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Fighting Style: Divine I: +5 dmg / Add: 15% Knock Down / Ignore 5% Armor] requires CLASS LEVEL 0 TO 1

[Fighting Style: Divine II: +10 dmg / Add: 30% Knock Down / Ignore 10% Armor] requires CLASS LEVEL 2

[Fighting Style: Divine III: +15 dmg / Add: 45% Knock Down / Ignore 15% Armor] requires CLASS LEVEL 3

[Fighting Style: Divine IV: +20 dmg / Add: 60% Knock Down / Ignore 20% Armor] requires CLASS LEVEL 4

[Fighting Style: Divine V: +25 dmg / Add: 75% Knock Down / Ignore 25% Armor] requires CLASS LEVEL 5

[Divine Smite I: +50 dmg / 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 0 TO 1

[Divine Smite II: +75 dmg / 45% Unblockable / 45% Shatter Shield] requires CLASS LEVEL 2

[Divine Smite III: +100 dmg / 55% Unblockable / 55% Shatter Shield] requires CLASS LEVEL 3

[Divine Smite IV: +125 dmg / 65% Unblockable / 65% Shatter Shield] requires CLASS LEVEL 4

[Divine Smite V: +150 dmg / 75% Unblockable / 75% Shatter Shield] requires CLASS LEVEL 5

[Shield of Faith I: 10% Shrug Off] requires CLASS LEVEL 0 TO 1

[Shield of Faith II: 10% Shrug Off] requires CLASS LEVEL 2

[Shield of Faith III: 10% Shrug Off] requires CLASS LEVEL 3

[Shield of Faith IV: 10% Shrug Off] requires CLASS LEVEL 4

[Shield of Faith V: 10% Shrug Off] requires CLASS LEVEL 5


Barbarian

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Barbarian Tier 1 Example Barbarian Tier 2 Example Barbarian Tier 3 Example Barbarian Tier 4 Example Barbarian Tier 5 Example Barbarian Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Varreg Reinforced Great Axe

OneHandedAxe

Southeastern Short Axe
Passive Power

Passive Power

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105%

Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110%

Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115%

Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120%

Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125%

Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20

Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40

Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60

Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80

Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100

Active Power

Rage

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Fighting Style: GWF I: 110.0% dmg / 15% Shatter Shield / 15% Cut Through] requires CLASS LEVEL 0 TO 1

[Fighting Style: GWF II: 120.0% dmg / 30% Shatter Shield / 30% Cut Through] requires CLASS LEVEL 2

[Fighting Style: GWF III: 130.0% dmg / 45% Shatter Shield / 45% Cut Through] requires CLASS LEVEL 3

[Fighting Style: GWF IV: 140.0% dmg / 60% Shatter Shield / 60% Cut Through] requires CLASS LEVEL 4

[Fighting Style: GWF V: 150.0% dmg / 75% Shatter Shield / 75% Cut Through] requires CLASS LEVEL 5

[Indomitable I: 15% Shrug Off] requires CLASS LEVEL 0 TO 1

[Indomitable II: 30% Shrug Off] requires CLASS LEVEL 2

[Indomitable III: 45% Shrug Off] requires CLASS LEVEL 3

[Indomitable IV: 60% Shrug Off] requires CLASS LEVEL 4

[Indomitable V: 75% Shrug Off] requires CLASS LEVEL 5

[Damage Reduction I: 90% damage] requires CLASS LEVEL 0 TO 1

[Damage Reduction II: 80% damage] requires CLASS LEVEL 2

[Damage Reduction III: 70% damage] requires CLASS LEVEL 3

[Damage Reduction IV: 60% damage] requires CLASS LEVEL 4

[Damage Reduction V: 50% damage] requires CLASS LEVEL 5

[Life steal I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 0 TO 1

[Life steal II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2

[Life steal III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 3

[Life steal IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 4

[Life steal V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 5


Cleric

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cleric Tier 1 Example Cleric Tier 2 Example Cleric Tier 3 Example Cleric Tier 4 Example Cleric Tier 5 Example Cleric Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedMace

Militia Pernach

Shield

Studded Bound Kite Shield
Passive Power

Passive Power

Expertise: Medicine: Medicine: 150%

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Armor Proficiency: Heavy I: Armor Head: +5 Armor Torso: +5 Armor Legs: +5 Armor Arms: +5 Armor Encumbrance: 90%

Armor Proficiency: Heavy II: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 80%

Armor Proficiency: Heavy III: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Armor Encumbrance: 70%

Armor Proficiency: Heavy IV: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 60%

Armor Proficiency: Heavy V: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Armor Encumbrance: 50%

Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20

Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40

Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60

Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80

Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100

Active Power

Turn Undead

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Turn Undead I: 55% Unblockable / 55% Shatter Shield / AoE: 50dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 0 TO 1

[Turn Undead II: 60% Unblockable / 60% Shatter Shield / AoE: 75dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Turn Undead III: 65% Unblockable / 65% Shatter Shield / AoE: 100dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Turn Undead IV: 70% Unblockable / 70% Shatter Shield / AoE: 125dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4

[Turn Undead V: 75% Unblockable / 75% Shatter Shield / AoE: 150dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 5

[Knock Down I: Add: 10% Knock Down] requires CLASS LEVEL 0 TO 1

[Knock Down II: Add: 20% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 30% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 40% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 50% Knock Down] requires CLASS LEVEL 5

[Shield of Faith I: 10% Shrug Off] requires CLASS LEVEL 0 TO 1

[Shield of Faith II: 10% Shrug Off] requires CLASS LEVEL 2

[Shield of Faith III: 10% Shrug Off] requires CLASS LEVEL 3

[Shield of Faith IV: 10% Shrug Off] requires CLASS LEVEL 4

[Shield of Faith V: 10% Shrug Off] requires CLASS LEVEL 5


Ranger

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ranger Tier 1 Example Ranger Tier 2 Example Ranger Tier 3 Example Ranger Tier 4 Example Ranger Tier 5 Example Ranger Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Arrows

Arrows

Arrows

OneHandedAxe

Southeastern Short Axe
Passive Power

Passive Power

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105%

Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110%

Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115%

Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120%

Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125%

Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140%

Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160%

Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180%

Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Hunters Mark

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Fighting Style: Archery I: +5 dmg / 5% Unblockable from Ranged] requires CLASS LEVEL 0 TO 1

[Fighting Style: Archery II: +10 dmg / 10% Unblockable from Ranged] requires CLASS LEVEL 2

[Fighting Style: Archery IV: +20 dmg / 20% Unblockable from Ranged] requires CLASS LEVEL 3

[Fighting Style: Archery IV: +20 dmg / 20% Unblockable from Ranged] requires CLASS LEVEL 4

[Fighting Style: Archery V: +25 dmg / 25% Unblockable from Ranged] requires CLASS LEVEL 5

[Favored Foe I: Add: 15% Mount Rear, 15% Dismount / Ignore 15% Armor / 15% Shatter Shield / 15% Cut Through from Ranged] requires CLASS LEVEL 0 TO 1

[Favored Foe II: Add: 30% Mount Rear, 30% Dismount / Ignore 30% Armor / 30% Shatter Shield / 30% Cut Through from Ranged] requires CLASS LEVEL 2

[Favored Foe III: Add: 45% Mount Rear, 45% Dismount / Ignore 45% Armor / 45% Shatter Shield / 45% Cut Through from Ranged] requires CLASS LEVEL 3

[Favored Foe IV: Add: 60% Mount Rear, 60% Dismount / Ignore 60% Armor / 60% Shatter Shield / 60% Cut Through from Ranged] requires CLASS LEVEL 4

[Favored Foe V: Add: 75% Mount Rear, 75% Dismount / Ignore 75% Armor / 75% Shatter Shield / 75% Cut Through from Ranged] requires CLASS LEVEL 5

[Sharpshooter I: Weapon Inaccuracy: 90% ] requires CLASS LEVEL 0 TO 1

[Sharpshooter II: Weapon Inaccuracy: 80% ] requires CLASS LEVEL 2

[Sharpshooter III: Weapon Inaccuracy: 70% ] requires CLASS LEVEL 3

[Sharpshooter IV: Weapon Inaccuracy: 60% ] requires CLASS LEVEL 4

[Sharpshooter V: Weapon Inaccuracy: 50% ] requires CLASS LEVEL 5


Rogue

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Rogue Tier 1 Example Rogue Tier 2 Example Rogue Tier 3 Example Rogue Tier 4 Example Rogue Tier 5 Example Rogue Tier 6 Example
Formation Infantry
Equipment

Dagger

Seax

ThrowingKnives

Lowland Throwing Knife
Passive Power

Passive Power

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Fleet-Footed I: Max Speed Multiplier: 105%

Fleet-Footed II: Max Speed Multiplier: 110%

Fleet-Footed III: Max Speed Multiplier: 115%

Fleet-Footed IV: Max Speed Multiplier: 120%

Fleet-Footed V: Max Speed Multiplier: 125%

Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140%

Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160%

Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180%

Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20

Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40

Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60

Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80

Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100

Glancing Blow I: 97% damage

Glancing Blow II: 94% damage

Glancing Blow III: 91% damage

Glancing Blow IV: 88% damage

Glancing Blow V: 85% damage

Active Power

Assassinate

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Fighting Style: Duelist I: Ignore 15% Armor / 15% Unblockable / 15% Stagger] requires CLASS LEVEL 0 TO 1

[Fighting Style: Duelist II: Ignore 30% Armor / 30% Unblockable / 30% Stagger] requires CLASS LEVEL 2

[Fighting Style: Duelist III: Ignore 45% Armor / 45% Unblockable / 45% Stagger] requires CLASS LEVEL 3

[Fighting Style: Duelist IV: Ignore 60% Armor / 60% Unblockable / 60% Stagger] requires CLASS LEVEL 4

[Fighting Style: Duelist V: Ignore 75% Armor / 75% Unblockable / 75% Stagger] requires CLASS LEVEL 5

[Life steal I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 0 TO 1

[Life steal II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2

[Life steal III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 3

[Life steal IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 4

[Life steal V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 5

[Extra Attack I: Swing Speed Multiplier: 110% Thrust Or Ranged Ready Speed Multiplier: 110% ] requires CLASS LEVEL 0 TO 1

[Extra Attack II: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% ] requires CLASS LEVEL 2

[Extra Attack III: Swing Speed Multiplier: 130% Thrust Or Ranged Ready Speed Multiplier: 130% ] requires CLASS LEVEL 3

[Extra Attack IV: Swing Speed Multiplier: 140% Thrust Or Ranged Ready Speed Multiplier: 140% ] requires CLASS LEVEL 4

[Extra Attack V: Swing Speed Multiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 5

[Sneak Attack I: 10.0% dmg / +10 dmg / Ignore 35% Armor / 35% Unblockable] requires CLASS LEVEL 0 TO 1

[Sneak Attack II: 20.0% dmg / +20 dmg / Ignore 45% Armor / 45% Unblockable] requires CLASS LEVEL 2

[Sneak Attack III: 30.0% dmg / +30 dmg / Ignore 55% Armor / 55% Unblockable] requires CLASS LEVEL 3

[Sneak Attack IV: 40.0% dmg / +40 dmg / Ignore 65% Armor / 65% Unblockable] requires CLASS LEVEL 4

[Sneak Attack V: 50.0% dmg / +50 dmg / Ignore 75% Armor / 75% Unblockable] requires CLASS LEVEL 5


Druid

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Druid Tier 1 Example Druid Tier 2 Example Druid Tier 3 Example Druid Tier 4 Example Druid Tier 5 Example Druid Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedGlaive

Ulfhednar Atgeir
Passive Power

Passive Power

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105%

Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110%

Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115%

Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120%

Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125%

Beastial Vigor I: 120% HP

Beastial Vigor II: 140% HP

Beastial Vigor III: 160% HP

Beastial Vigor IV: 180% HP

Beastial Vigor V: 200% HP

Thorns I: Reflect 2% damage with

Thorns II: Reflect 4% damage with

Thorns III: Reflect 6% damage with

Thorns IV: Reflect 8% damage with

Thorns V: Reflect 10% damage with

Active Power

Rebuke

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Ground Stomp I: 55% Unblockable / 55% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 0 TO 1

[Ground Stomp II: 60% Unblockable / 60% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Ground Stomp III: 65% Unblockable / 65% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Ground Stomp IV: 70% Unblockable / 70% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4

[Ground Stomp V: 75% Unblockable / 75% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 5

[Indomitable I: 15% Shrug Off] requires CLASS LEVEL 0 TO 1

[Indomitable II: 30% Shrug Off] requires CLASS LEVEL 2

[Indomitable III: 45% Shrug Off] requires CLASS LEVEL 3

[Indomitable IV: 60% Shrug Off] requires CLASS LEVEL 4

[Indomitable V: 75% Shrug Off] requires CLASS LEVEL 5


Sorcerer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sorcerer Tier 1 Example Sorcerer Tier 2 Example Sorcerer Tier 3 Example Sorcerer Tier 4 Example Sorcerer Tier 5 Example Sorcerer Tier 6 Example
Formation Infantry
Equipment

Shield

Studded Bound Kite Shield

ThrowingJavelins

Lake Harpoons

ThrowingJavelins

Lake Harpoons

ThrowingJavelins

Lake Harpoons
Passive Power

Passive Power

Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25%

Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105%

Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110%

Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115%

Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120%

Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125%

Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140%

Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160%

Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180%

Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Extra Attack I: Swing Speed Multiplier: 110% Thrust Or Ranged Ready Speed Multiplier: 110%

Extra Attack II: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120%

Extra Attack III: Swing Speed Multiplier: 130% Thrust Or Ranged Ready Speed Multiplier: 130%

Extra Attack IV: Swing Speed Multiplier: 140% Thrust Or Ranged Ready Speed Multiplier: 140%

Extra Attack V: Swing Speed Multiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150%

Active Power

Chain Lightning

[Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0

[Sharpshooter I: Weapon Inaccuracy: 90% ] requires CLASS LEVEL 0 TO 1

[Sharpshooter II: Weapon Inaccuracy: 80% ] requires CLASS LEVEL 2

[Sharpshooter III: Weapon Inaccuracy: 70% ] requires CLASS LEVEL 3

[Sharpshooter IV: Weapon Inaccuracy: 60% ] requires CLASS LEVEL 4

[Sharpshooter V: Weapon Inaccuracy: 50% ] requires CLASS LEVEL 5

[Lightning I: Add: 55% Mount Rear, 55% Dismount / 55% Unblockable / 55% Cut Through / AoE: 2dmg in 2m with ] requires CLASS LEVEL 0 TO 1

[Lightning II: Add: 60% Mount Rear, 60% Dismount / 60% Unblockable / 60% Cut Through / AoE: 4dmg in 2m with ] requires CLASS LEVEL 2

[Lightning III: Add: 65% Mount Rear, 65% Dismount / 65% Unblockable / 65% Cut Through / AoE: 6dmg in 2m with ] requires CLASS LEVEL 3

[Lightning IV: Add: 70% Mount Rear, 70% Dismount / 70% Unblockable / 70% Cut Through / AoE: 8dmg in 2m with ] requires CLASS LEVEL 4

[Lightning V: Add: 75% Mount Rear, 75% Dismount / 75% Unblockable / 75% Cut Through / AoE: 10dmg in 2m with ] requires CLASS LEVEL 5


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

0

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Disabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

1000

Gold the hero gets for every kill
XP Per Kill

1

XP the hero gets for every kill
XP Per Killed

1

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

1000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

75

HP the hero's retinue gets for every kill
Relative Level Scaling

0

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

25000

Gold won if the heroes side wins
Win XP

0

XP the hero gets if the heroes side wins
Lose Gold

-2500

Gold lost if the heroes side loses(negative to win gold)
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Killing Spree 10

10000⦷

Achievements

Name Requirements Reward
Past life: Barbarian

Battles >= 50 [class: (Class, Barbarian)

Past life: Barbarian:

Past life: Barbarian: 120.0% dmg

Past life: Cleric

Battles >= 50 [class: (Class, Cleric)

Past life: Cleric:

Past life: Cleric: Add: 20% Knock Down

Past life: Druid

Battles >= 50 [class: (Class, Druid)

Past life: Druid:

Past life: Druid: 125% HP

Past life: Fighter

Battles >= 50 [class: (Class, Fighter)

Past life: Fighter:

Past life: Fighter: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120%

Past life: Paladin

Battles >= 50 [class: (Class, Paladin)

Past life: Paladin:

Past life: Paladin: +20 dmg

Past life: Ranger

Battles >= 50 [class: (Class, Ranger)

Past life: Ranger:

Past life: Ranger: WeaponWorstMobileAccuracyPenalty: 75%

Past life: Rogue

Battles >= 50 [class: (Class, Rogue)

Past life: Rogue:

Past life: Rogue: Ignore 20% Armor

Universal: DR I

Total Deaths >= 50

Universal: DR I:

Universal: DR I: 95% damage

Universal: LS I

Total Kills >= 500

Universal: LS I:

Universal: LS I: Absorb 5% of damage dealt as HP

Universal: LS I

One Handed Mace >= 100

Universal: Mace (1H):

Universal: Mace (1H): Add: 10% Knock Down