Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Fighter
Paladin
Barbarian
Cleric
Ranger
Rogue
Druid
Sorcerer
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
| Command | Description | Settings | |||||
|---|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| AdoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 0 Starting Skills:
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| Attribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| BattleInfo | |||||||
| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| CampaignInfo | |||||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Edit Banner Join Config: Max Heroes=10, Price=10000⦷, Allow Join Players Clan?=False Create Config: Price=100000⦷, Renown=51, Rename Config: Price=50000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷ Free if you do not already have a class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| Diplomacy |
New Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 30 day cooldown, 30 day minimum duration Peace: 100000⦷, Influence x1 NAP: 100000⦷, 50 influence, Max: 5 Alliance: 150000⦷, 100 influence, Max: 3 Trade Config: Price=50000⦷ CTW: 50000⦷, 50 influence, 15 days to accept Tribute: 100-10000⦷/day, 90 days Truce: 30 days |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| Duel |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=0⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 6=1000000⦷ |
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| Family |
Shows: Family |
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| Focus |
Tier costs: 1=50000⦷, 2=75000⦷, 3=100000⦷, 4=125000⦷, 5=150000⦷ Skills: Mariner, Polearm, Leadership, Tactics, Athletics, Throwing, Riding, Scouting, Medicine, One Handed, Steward, Roguery, Engineering, Charm, Two Handed, Shipmaster, Boatswain, Smithing, Trade, Bow, Crossbow |
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| givegold | |||||||
| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | ||||||
| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=25000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=False, Allow choose by clan or name?=True |
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| income | |||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | use itemstats with the item you're trying to check (inv 1 or custom 1 etc) | ||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats, Release, Expel, Tax Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Price=10000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=100000⦷ Mercenary: Price=25000⦷, Player Kingdom Price=25000⦷, Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=2500000⦷, Minimum Clan Tier=3 Create Config: Price=500000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2 Vassal: Only Kings can make Vassals: False, Max Vassals: 3, Price=250000⦷Percent of Vassal's Mercenary Income given to Parent: 25%, Percent of Vassal's Fief Income given to Parent: 25% Release: Price=500000⦷ Expel: Price=500000⦷ Tax: Min Rate=0%, Max Rate=50% |
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| Leaderboard | |||||||
| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| party |
!party/!party create/!party govern (fief)/!party stats/!party army (siege/defend/patrol) Army Config: Price=True⦷ |
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| power | |||||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷ |
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| reinforce |
Enabled: Yes Militia cost per unit: 500⦷ Militia cap per settlement: 250 Extra militia cap for Kingdom Capital: 200 Elite cost per unit: 1500⦷ Elite cap per settlement: 250 Extra elite militia cap for Kingdom Capital: 200 Kingdom leaders allowed to reinforce kingdom settlements. |
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| Rejuvenate | You feel 10 years younger. |
Age: 5 Price: 10000 |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=10000⦷, 2=50000⦷, 3=100000⦷, 4=150000⦷, 5=200000⦷, 6=250000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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| retire |
Only Created Heroes?: False |
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| SkillAthletics |
Skills: Athletics XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillBow |
Skills: Bow XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillCrossbow |
Skills: Crossbow XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillLeadership |
Skills: Leadership XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillMedicine |
Skills: Medicine XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillOneHanded |
Skills: One Handed XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillPolearm |
Skills: Polearm XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillRiding |
Skills: Riding XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillScouting |
Skills: Scouting XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillSteward |
Skills: Steward XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillTactics |
Skills: Tactics XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillThrowing |
Skills: Throwing XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillTwoHanded |
Skills: Two Handed XP: 25000 to 50000 Costs: 100000⦷ |
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| smitharmor | Smith a custom armor item | ||||||
| smithmount | Buy a randomly tiered mount for your Hero. | ||||||
| smithshield | Smith a custom shield | ||||||
| smithweapon | Smith a custom weapon | ||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | ||||||
| Transferfief |
Enabled: Yes Allow kings to force cross-kingdom transfers: Yes |
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| upgrade |
Enabled: Yes Allow List Command: No Kingdom Leaders Can Upgrade Fiefs: Yes Any Clan Member Can Upgrade Clan: Yes Fief Upgrades Available: 24 • Administration I (Administration1) - 25000⦷ • Administration II (Administration2) - 50000⦷ • Administration III (Administration3) - 100000⦷ • Trading Post I (TradingPost1) - 25000⦷ • Trading Post II (TradingPost2) - 50000⦷ • Trading Post III (TradingPost3) - 100000⦷ • Guard Posts I (GuardPosts1) - 25000⦷ • Guard Posts II (GuardPosts2) - 50000⦷ • Guard Posts III (GuardPosts3) - 100000⦷ • Militia Training I (MilitiaTraining1) - 25000⦷ • Militia Training II (MilitiaTraining2) - 50000⦷ • Militia Training III (MilitiaTraining3) - 100000⦷ • Farmsteads I (Farmsteads1) - 25000⦷ • Farmsteads II (Farmsteads2) - 50000⦷ • Farmsteads III (Farmsteads3) - 100000⦷ • Garrison I (Garrison1) - 25000⦷ • Garrison II (Garrison2) - 50000⦷ • Garrison III (Garrison3) - 100000⦷ • Taxes I (Taxes1) - 25000⦷ • Taxes II (Taxes2) - 50000⦷ • Taxes III (Taxes3) - 100000⦷ • Housing I (Housing1) - 25000⦷ • Housing II (Housing2) - 50000⦷ • Housing III (Housing3) - 100000⦷ Clan Upgrades Available: 44 • Sagas I (Sagas1) - 250000⦷ • Sagas II (Sagas2) - 500000⦷ • Sagas III (Sagas3) - 1000000⦷ • Conscription I (Conscription1) - 250000⦷ • Conscription II (Conscription2) - 500000⦷ • Conscription III (Conscription3) - 1000000⦷ • Hearthbound I (Hearthbound1) - 250000⦷ • Hearthbound II (Hearthbound2) - 500000⦷ • Hearthbound III (Hearthbound3) - 1000000⦷ • Agriculture I (Agriculture1) - 250000⦷ • Agriculture II (Agriculture2) - 500000⦷ • Agriculture III (Agriculture3) - 1000000⦷ • Treasury I (Treasury1) - 250000⦷ • Treasury II (Treasury2) - 500000⦷ • Treasury III (Treasury3) - 1000000⦷ • Logistics I (Logistics1) - 250000⦷ • Logistics II (Logistics2) - 500000⦷ • Logistics III (Treasury3) - 1000000⦷ • Supply Lines I (SupplyLines1) - 250000⦷ • Supply Liness II (SupplyLines2) - 500000⦷ • Supply Lines III (SupplyLines3) - 1000000⦷ • Proving Grounds I (ProvingGrounds1) - 250000⦷ • Proving Grounds II (ProvingGrounds2) - 500000⦷ • Proving Grounds III (ProvingGrounds3) - 1000000⦷ • Regiment I (Regiment1) - 250000⦷ • Regiment II (Regiment2) - 500000⦷ • Regiment III (Regiment3) - 1000000⦷ • Recruitment I (Recruitment1) - 250000⦷ • Recruitment II (Recruitment2) - 500000⦷ • Recruitment III (Recruitment3) - 1000000⦷ • Equipment I (Equipment1) - 250000⦷ • Equipment II (Equipment2) - 500000⦷ • Equipment III (Equipment3) - 1000000⦷ • Equipment IV (Equipment4) - 1500000⦷ • Equipment V (Equipment5) - 2000000⦷ • (Merc) Negotiation I (Negotiation1) - 250000⦷ • (Merc) Negotiation II (Negotiation2) - 500000⦷ • (Merc) Negotiation III (Negotiation3) - 1000000⦷ • (Merc) Company I (Company1) - 250000⦷ • (Merc) Company II (Company2) - 500000⦷ • (Merc) Company III (Company3) - 1000000⦷ • (Merc) Caravan I (Caravan1) - 250000⦷ • (Merc) Caravan II (Caravan2) - 500000⦷ • (Merc) Caravan III (Caravan3) - 1000000⦷ Kingdom Upgrades Available: 3 • Rune of Authority (RuneofAuthority) - 1000000⦷ + 500 Influence • Rune of Might (RuneofMight) - 10000000⦷ + 1000 Influence • Rune of Prosperity (RuneofProsperity) - 10000000⦷ + 1000 Influence |
Channel Point Rewards
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 0 Starting Skills:
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||
| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||
| Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. |
Only Created Heroes?: True |
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| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Fighter
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Heavy Infantry |
| Equipment |
OneHandedSword
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Shield
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TwoHandedSword
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ThrowingJavelins
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| Passive Power |
Passive Power Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Armor Proficiency: Heavy I: Armor Head: +5 Armor Torso: +5 Armor Legs: +5 Armor Arms: +5 Armor Encumbrance: 90% Armor Proficiency: Heavy II: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 80% Armor Proficiency: Heavy III: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Armor Encumbrance: 70% Armor Proficiency: Heavy IV: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 60% Armor Proficiency: Heavy V: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Armor Encumbrance: 50% Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160% Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180% Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20 Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40 Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60 Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80 Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100 |
| Active Power |
Action Surge [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Fighting Style: Duelist I: Ignore 15% Armor / 15% Unblockable / 15% Stagger] requires CLASS LEVEL 0 TO 1 [Fighting Style: Duelist II: Ignore 30% Armor / 30% Unblockable / 30% Stagger] requires CLASS LEVEL 2 [Fighting Style: Duelist III: Ignore 45% Armor / 45% Unblockable / 45% Stagger] requires CLASS LEVEL 3 [Fighting Style: Duelist IV: Ignore 60% Armor / 60% Unblockable / 60% Stagger] requires CLASS LEVEL 4 [Fighting Style: Duelist V: Ignore 75% Armor / 75% Unblockable / 75% Stagger] requires CLASS LEVEL 5 [Extra Attack I: Swing Speed Multiplier: 110% Thrust Or Ranged Ready Speed Multiplier: 110% ] requires CLASS LEVEL 0 TO 1 [Extra Attack II: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% ] requires CLASS LEVEL 2 [Extra Attack III: Swing Speed Multiplier: 130% Thrust Or Ranged Ready Speed Multiplier: 130% ] requires CLASS LEVEL 3 [Extra Attack IV: Swing Speed Multiplier: 140% Thrust Or Ranged Ready Speed Multiplier: 140% ] requires CLASS LEVEL 4 [Extra Attack V: Swing Speed Multiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 5 [Indomitable I: 15% Shrug Off] requires CLASS LEVEL 0 TO 1 [Indomitable II: 30% Shrug Off] requires CLASS LEVEL 2 [Indomitable III: 45% Shrug Off] requires CLASS LEVEL 3 [Indomitable IV: 60% Shrug Off] requires CLASS LEVEL 4 [Indomitable V: 75% Shrug Off] requires CLASS LEVEL 5 |
Paladin
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
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| Passive Power |
Passive Power Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Armor Proficiency: Heavy I: Armor Head: +5 Armor Torso: +5 Armor Legs: +5 Armor Arms: +5 Armor Encumbrance: 90% Armor Proficiency: Heavy II: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 80% Armor Proficiency: Heavy III: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Armor Encumbrance: 70% Armor Proficiency: Heavy IV: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 60% Armor Proficiency: Heavy V: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Armor Encumbrance: 50% Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20 Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40 Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60 Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80 Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100 |
| Active Power |
Divine Might [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Fighting Style: Divine I: +5 dmg / Add: 15% Knock Down / Ignore 5% Armor] requires CLASS LEVEL 0 TO 1 [Fighting Style: Divine II: +10 dmg / Add: 30% Knock Down / Ignore 10% Armor] requires CLASS LEVEL 2 [Fighting Style: Divine III: +15 dmg / Add: 45% Knock Down / Ignore 15% Armor] requires CLASS LEVEL 3 [Fighting Style: Divine IV: +20 dmg / Add: 60% Knock Down / Ignore 20% Armor] requires CLASS LEVEL 4 [Fighting Style: Divine V: +25 dmg / Add: 75% Knock Down / Ignore 25% Armor] requires CLASS LEVEL 5 [Divine Smite I: +50 dmg / 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 0 TO 1 [Divine Smite II: +75 dmg / 45% Unblockable / 45% Shatter Shield] requires CLASS LEVEL 2 [Divine Smite III: +100 dmg / 55% Unblockable / 55% Shatter Shield] requires CLASS LEVEL 3 [Divine Smite IV: +125 dmg / 65% Unblockable / 65% Shatter Shield] requires CLASS LEVEL 4 [Divine Smite V: +150 dmg / 75% Unblockable / 75% Shatter Shield] requires CLASS LEVEL 5 [Shield of Faith I: 10% Shrug Off] requires CLASS LEVEL 0 TO 1 [Shield of Faith II: 10% Shrug Off] requires CLASS LEVEL 2 [Shield of Faith III: 10% Shrug Off] requires CLASS LEVEL 3 [Shield of Faith IV: 10% Shrug Off] requires CLASS LEVEL 4 [Shield of Faith V: 10% Shrug Off] requires CLASS LEVEL 5 |
Barbarian
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedAxe
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OneHandedAxe
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| Passive Power |
Passive Power Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105% Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110% Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115% Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120% Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125% Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20 Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40 Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60 Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80 Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100 |
| Active Power |
Rage [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Fighting Style: GWF I: 110.0% dmg / 15% Shatter Shield / 15% Cut Through] requires CLASS LEVEL 0 TO 1 [Fighting Style: GWF II: 120.0% dmg / 30% Shatter Shield / 30% Cut Through] requires CLASS LEVEL 2 [Fighting Style: GWF III: 130.0% dmg / 45% Shatter Shield / 45% Cut Through] requires CLASS LEVEL 3 [Fighting Style: GWF IV: 140.0% dmg / 60% Shatter Shield / 60% Cut Through] requires CLASS LEVEL 4 [Fighting Style: GWF V: 150.0% dmg / 75% Shatter Shield / 75% Cut Through] requires CLASS LEVEL 5 [Indomitable I: 15% Shrug Off] requires CLASS LEVEL 0 TO 1 [Indomitable II: 30% Shrug Off] requires CLASS LEVEL 2 [Indomitable III: 45% Shrug Off] requires CLASS LEVEL 3 [Indomitable IV: 60% Shrug Off] requires CLASS LEVEL 4 [Indomitable V: 75% Shrug Off] requires CLASS LEVEL 5 [Damage Reduction I: 90% damage] requires CLASS LEVEL 0 TO 1 [Damage Reduction II: 80% damage] requires CLASS LEVEL 2 [Damage Reduction III: 70% damage] requires CLASS LEVEL 3 [Damage Reduction IV: 60% damage] requires CLASS LEVEL 4 [Damage Reduction V: 50% damage] requires CLASS LEVEL 5 [Life steal I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 0 TO 1 [Life steal II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 [Life steal III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 3 [Life steal IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 4 [Life steal V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 5 |
Cleric
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedMace
|
Shield
|
| Passive Power |
Passive Power Expertise: Medicine: Medicine: 150% Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Armor Proficiency: Heavy I: Armor Head: +5 Armor Torso: +5 Armor Legs: +5 Armor Arms: +5 Armor Encumbrance: 90% Armor Proficiency: Heavy II: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 80% Armor Proficiency: Heavy III: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Armor Encumbrance: 70% Armor Proficiency: Heavy IV: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 60% Armor Proficiency: Heavy V: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Armor Encumbrance: 50% Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20 Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40 Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60 Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80 Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100 |
| Active Power |
Turn Undead [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Turn Undead I: 55% Unblockable / 55% Shatter Shield / AoE: 50dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 0 TO 1 [Turn Undead II: 60% Unblockable / 60% Shatter Shield / AoE: 75dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Turn Undead III: 65% Unblockable / 65% Shatter Shield / AoE: 100dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Turn Undead IV: 70% Unblockable / 70% Shatter Shield / AoE: 125dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 [Turn Undead V: 75% Unblockable / 75% Shatter Shield / AoE: 150dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 5 [Knock Down I: Add: 10% Knock Down] requires CLASS LEVEL 0 TO 1 [Knock Down II: Add: 20% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 30% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 40% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 50% Knock Down] requires CLASS LEVEL 5 [Shield of Faith I: 10% Shrug Off] requires CLASS LEVEL 0 TO 1 [Shield of Faith II: 10% Shrug Off] requires CLASS LEVEL 2 [Shield of Faith III: 10% Shrug Off] requires CLASS LEVEL 3 [Shield of Faith IV: 10% Shrug Off] requires CLASS LEVEL 4 [Shield of Faith V: 10% Shrug Off] requires CLASS LEVEL 5 |
Ranger
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedAxe
|
| Passive Power |
Passive Power Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105% Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110% Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115% Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120% Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125% Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160% Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180% Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Hunters Mark [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Fighting Style: Archery I: +5 dmg / 5% Unblockable from Ranged] requires CLASS LEVEL 0 TO 1 [Fighting Style: Archery II: +10 dmg / 10% Unblockable from Ranged] requires CLASS LEVEL 2 [Fighting Style: Archery IV: +20 dmg / 20% Unblockable from Ranged] requires CLASS LEVEL 3 [Fighting Style: Archery IV: +20 dmg / 20% Unblockable from Ranged] requires CLASS LEVEL 4 [Fighting Style: Archery V: +25 dmg / 25% Unblockable from Ranged] requires CLASS LEVEL 5 [Favored Foe I: Add: 15% Mount Rear, 15% Dismount / Ignore 15% Armor / 15% Shatter Shield / 15% Cut Through from Ranged] requires CLASS LEVEL 0 TO 1 [Favored Foe II: Add: 30% Mount Rear, 30% Dismount / Ignore 30% Armor / 30% Shatter Shield / 30% Cut Through from Ranged] requires CLASS LEVEL 2 [Favored Foe III: Add: 45% Mount Rear, 45% Dismount / Ignore 45% Armor / 45% Shatter Shield / 45% Cut Through from Ranged] requires CLASS LEVEL 3 [Favored Foe IV: Add: 60% Mount Rear, 60% Dismount / Ignore 60% Armor / 60% Shatter Shield / 60% Cut Through from Ranged] requires CLASS LEVEL 4 [Favored Foe V: Add: 75% Mount Rear, 75% Dismount / Ignore 75% Armor / 75% Shatter Shield / 75% Cut Through from Ranged] requires CLASS LEVEL 5 [Sharpshooter I: Weapon Inaccuracy: 90% ] requires CLASS LEVEL 0 TO 1 [Sharpshooter II: Weapon Inaccuracy: 80% ] requires CLASS LEVEL 2 [Sharpshooter III: Weapon Inaccuracy: 70% ] requires CLASS LEVEL 3 [Sharpshooter IV: Weapon Inaccuracy: 60% ] requires CLASS LEVEL 4 [Sharpshooter V: Weapon Inaccuracy: 50% ] requires CLASS LEVEL 5 |
Rogue
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
Dagger
|
ThrowingKnives
|
| Passive Power |
Passive Power Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Fleet-Footed I: Max Speed Multiplier: 105% Fleet-Footed II: Max Speed Multiplier: 110% Fleet-Footed III: Max Speed Multiplier: 115% Fleet-Footed IV: Max Speed Multiplier: 120% Fleet-Footed V: Max Speed Multiplier: 125% Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160% Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180% Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Melee Weapon Proficiency I: Handling Multiplier: 110% Melee: +20 Melee Weapon Proficiency II: Handling Multiplier: 120% Melee: +40 Melee Weapon Proficiency III: Handling Multiplier: 130% Melee: +60 Melee Weapon Proficiency IV: Handling Multiplier: 140% Melee: +80 Melee Weapon Proficiency V: Handling Multiplier: 150% Melee: +100 Glancing Blow I: 97% damage Glancing Blow II: 94% damage Glancing Blow III: 91% damage Glancing Blow IV: 88% damage Glancing Blow V: 85% damage |
| Active Power |
Assassinate [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Fighting Style: Duelist I: Ignore 15% Armor / 15% Unblockable / 15% Stagger] requires CLASS LEVEL 0 TO 1 [Fighting Style: Duelist II: Ignore 30% Armor / 30% Unblockable / 30% Stagger] requires CLASS LEVEL 2 [Fighting Style: Duelist III: Ignore 45% Armor / 45% Unblockable / 45% Stagger] requires CLASS LEVEL 3 [Fighting Style: Duelist IV: Ignore 60% Armor / 60% Unblockable / 60% Stagger] requires CLASS LEVEL 4 [Fighting Style: Duelist V: Ignore 75% Armor / 75% Unblockable / 75% Stagger] requires CLASS LEVEL 5 [Life steal I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 0 TO 1 [Life steal II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 [Life steal III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 3 [Life steal IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 4 [Life steal V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 5 [Extra Attack I: Swing Speed Multiplier: 110% Thrust Or Ranged Ready Speed Multiplier: 110% ] requires CLASS LEVEL 0 TO 1 [Extra Attack II: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% ] requires CLASS LEVEL 2 [Extra Attack III: Swing Speed Multiplier: 130% Thrust Or Ranged Ready Speed Multiplier: 130% ] requires CLASS LEVEL 3 [Extra Attack IV: Swing Speed Multiplier: 140% Thrust Or Ranged Ready Speed Multiplier: 140% ] requires CLASS LEVEL 4 [Extra Attack V: Swing Speed Multiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 5 [Sneak Attack I: 10.0% dmg / +10 dmg / Ignore 35% Armor / 35% Unblockable] requires CLASS LEVEL 0 TO 1 [Sneak Attack II: 20.0% dmg / +20 dmg / Ignore 45% Armor / 45% Unblockable] requires CLASS LEVEL 2 [Sneak Attack III: 30.0% dmg / +30 dmg / Ignore 55% Armor / 55% Unblockable] requires CLASS LEVEL 3 [Sneak Attack IV: 40.0% dmg / +40 dmg / Ignore 65% Armor / 65% Unblockable] requires CLASS LEVEL 4 [Sneak Attack V: 50.0% dmg / +50 dmg / Ignore 75% Armor / 75% Unblockable] requires CLASS LEVEL 5 |
Druid
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedGlaive
|
| Passive Power |
Passive Power Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105% Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110% Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115% Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120% Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125% Beastial Vigor I: 120% HP Beastial Vigor II: 140% HP Beastial Vigor III: 160% HP Beastial Vigor IV: 180% HP Beastial Vigor V: 200% HP Thorns I: Reflect 2% damage with Thorns II: Reflect 4% damage with Thorns III: Reflect 6% damage with Thorns IV: Reflect 8% damage with Thorns V: Reflect 10% damage with |
| Active Power |
Rebuke [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Ground Stomp I: 55% Unblockable / 55% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 0 TO 1 [Ground Stomp II: 60% Unblockable / 60% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Ground Stomp III: 65% Unblockable / 65% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Ground Stomp IV: 70% Unblockable / 70% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 [Ground Stomp V: 75% Unblockable / 75% Shatter Shield / AoE: 5dmg in 8m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 5 [Indomitable I: 15% Shrug Off] requires CLASS LEVEL 0 TO 1 [Indomitable II: 30% Shrug Off] requires CLASS LEVEL 2 [Indomitable III: 45% Shrug Off] requires CLASS LEVEL 3 [Indomitable IV: 60% Shrug Off] requires CLASS LEVEL 4 [Indomitable V: 75% Shrug Off] requires CLASS LEVEL 5 |
Sorcerer
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
Shield
|
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Passive Power Brain: Damage: AI Attack Chance: 200% AI Block Chance: 25% AIDecideOnAttackChance: 200% AiDecideOnAttackContinueAction: 200% AiDecideOnAttackingContinue: 200% AiAttackCalculationMaxTimeFactor: 25% Armor Proficiency: Light I: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 105% Athletics: 105% Armor Proficiency: Light II: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 110% Athletics: 110% Armor Proficiency: Light III: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 115% Athletics: 115% Armor Proficiency: Light IV: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 120% Athletics: 120% Armor Proficiency: Light V: Armor Head: 50% Armor Torso: 50% Armor Legs: 50% Armor Arms: 50% Max Speed Multiplier: 125% Athletics: 125% Ranged Weapon Proficiency I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranged Weapon Proficiency II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% Ranged Weapon Proficiency III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 160% Ranged Weapon Profiency IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 180% Ranged Weapon Proficiency V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Extra Attack I: Swing Speed Multiplier: 110% Thrust Or Ranged Ready Speed Multiplier: 110% Extra Attack II: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% Extra Attack III: Swing Speed Multiplier: 130% Thrust Or Ranged Ready Speed Multiplier: 130% Extra Attack IV: Swing Speed Multiplier: 140% Thrust Or Ranged Ready Speed Multiplier: 140% Extra Attack V: Swing Speed Multiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% |
| Active Power |
Chain Lightning [Cooldown: 5 min: ] requires CLASS LEVEL AT LEAST 0 [Sharpshooter I: Weapon Inaccuracy: 90% ] requires CLASS LEVEL 0 TO 1 [Sharpshooter II: Weapon Inaccuracy: 80% ] requires CLASS LEVEL 2 [Sharpshooter III: Weapon Inaccuracy: 70% ] requires CLASS LEVEL 3 [Sharpshooter IV: Weapon Inaccuracy: 60% ] requires CLASS LEVEL 4 [Sharpshooter V: Weapon Inaccuracy: 50% ] requires CLASS LEVEL 5 [Lightning I: Add: 55% Mount Rear, 55% Dismount / 55% Unblockable / 55% Cut Through / AoE: 2dmg in 2m with ] requires CLASS LEVEL 0 TO 1 [Lightning II: Add: 60% Mount Rear, 60% Dismount / 60% Unblockable / 60% Cut Through / AoE: 4dmg in 2m with ] requires CLASS LEVEL 2 [Lightning III: Add: 65% Mount Rear, 65% Dismount / 65% Unblockable / 65% Cut Through / AoE: 6dmg in 2m with ] requires CLASS LEVEL 3 [Lightning IV: Add: 70% Mount Rear, 70% Dismount / 70% Unblockable / 70% Cut Through / AoE: 8dmg in 2m with ] requires CLASS LEVEL 4 [Lightning V: Add: 75% Mount Rear, 75% Dismount / 75% Unblockable / 75% Cut Through / AoE: 10dmg in 2m with ] requires CLASS LEVEL 5 |
Common Config
General
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
20 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
0 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
0 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
0 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Disabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
1000 |
Gold the hero gets for every kill |
| XP Per Kill |
1 |
XP the hero gets for every kill |
| XP Per Killed |
1 |
XP the hero gets for being killed |
| Heal Per Kill |
20 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
1000 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
75 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
25000 |
Gold won if the heroes side wins |
| Win XP |
0 |
XP the hero gets if the heroes side wins |
| Lose Gold |
-2500 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
0 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
| Killing Spree | 10 |
10000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Past life: Barbarian |
Battles >= 50 [class: (Class, Barbarian) |
Past life: Barbarian: Past life: Barbarian: 120.0% dmg |
| Past life: Cleric |
Battles >= 50 [class: (Class, Cleric) |
Past life: Cleric: Past life: Cleric: Add: 20% Knock Down |
| Past life: Druid |
Battles >= 50 [class: (Class, Druid) |
Past life: Druid: Past life: Druid: 125% HP |
| Past life: Fighter |
Battles >= 50 [class: (Class, Fighter) |
Past life: Fighter: Past life: Fighter: Swing Speed Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% |
| Past life: Paladin |
Battles >= 50 [class: (Class, Paladin) |
Past life: Paladin: Past life: Paladin: +20 dmg |
| Past life: Ranger |
Battles >= 50 [class: (Class, Ranger) |
Past life: Ranger: Past life: Ranger: WeaponWorstMobileAccuracyPenalty: 75% |
| Past life: Rogue |
Battles >= 50 [class: (Class, Rogue) |
Past life: Rogue: Past life: Rogue: Ignore 20% Armor |
| Universal: DR I |
Total Deaths >= 50 |
Universal: DR I: Universal: DR I: 95% damage |
| Universal: LS I |
Total Kills >= 500 |
Universal: LS I: Universal: LS I: Absorb 5% of damage dealt as HP |
| Universal: LS I |
One Handed Mace >= 100 |
Universal: Mace (1H): Universal: Mace (1H): Add: 10% Knock Down |