Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Varangian
Conqueror
Warmonger
Valkyrie
Lawbringer
Reaver
Warden
Jormungandr
Arcane Archer
Witch Hunter
Harrier
Arcane Rider
Templar
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
| Command | Description | Settings | |||||
|---|---|---|---|---|---|---|---|
| !reinforce |
Enabled: Yes Militia cost per unit: 15000⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 30000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 Kingdom leaders allowed to reinforce kingdom settlements. |
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| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adopt | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 0 Starting Skills:
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| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 0 Starting Skills:
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| Attribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| BattleInfo | |||||||
| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buymount | Buy a randomly tiered mount for your Hero. | ||||||
| CampaignInfo | |||||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Edit Banner Join Config: Max Heroes=10, Price=25000⦷, Allow Join Players Clan?=False Create Config: Price=350000⦷, Renown=51, Rename Config: Price=100000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=20000⦷, 5=40000⦷, 5=40000⦷, 6=80000⦷ Free if you do not already have a class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| Diplomacy |
Enabled Commands: Alliance, Trade, Army, Poli Alliance Config: Price=100000⦷ Trade Config: Price=50000⦷ Army Config: Price=True⦷ Policy Config: Price=50000⦷ |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| Duel |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=0⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 6=1000000⦷ |
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| Family |
Shows: Family |
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| Focus |
Tier costs: 1=50000⦷, 2=50000⦷, 3=50000⦷, 4=50000⦷, 5=50000⦷ Skills: Trade, Boatswain, Leadership, Tactics, Athletics, Throwing, One Handed, Two Handed, Polearm, Riding, Scouting, Medicine, Steward, Shipmaster, Mariner, Roguery, Charm, Engineering, Smithing, Bow, Crossbow |
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| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | ||||||
| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=25000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=Allow choose by clan or name?= |
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| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | use itemstats with the item you're trying to check (inv 1 or custom 1 etc) | ||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Leave, Create, Stats Join Config: Max Clans=, Price=15000⦷, Player Kingdom Price=15000⦷, Allow Join Players Kingdom?=True Mercenary: Price=25000⦷, Player Kingdom Price=25000⦷, Create Config: Price=2500000⦷, Minimum Clan Tier=3Minimum fiefs amount=2 |
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| Leaderboard | |||||||
| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| party | |||||||
| power | |||||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=100000⦷, 6=100000⦷ |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=250000⦷, 6=500000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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| retire |
Only Created Heroes?: False |
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| SkillAthletics |
Skills: Athletics XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillBow |
Skills: Bow XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillCrossbow |
Skills: Crossbow XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillLeadership |
Skills: Leadership XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillMedicine |
Skills: Medicine XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillOneHanded |
Skills: One Handed XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillPolearm |
Skills: Polearm XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillRiding |
Skills: Riding XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillScouting |
Skills: Scouting XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillSteward |
Skills: Steward XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillTactics |
Skills: Tactics XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillThrowing |
Skills: Throwing XP: 25000 to 50000 Costs: 100000⦷ |
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| SkillTwoHanded |
Skills: Two Handed XP: 25000 to 50000 Costs: 100000⦷ |
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| smitharmor | Smith a custom armor item | ||||||
| smithweapon | Smith a custom weapon | ||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Channel Point Rewards
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 30% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 0 Starting Skills:
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||
| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||
| Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. |
Only Created Heroes?: True |
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| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Varangian
Shield Breaking Tank
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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| Formation | Heavy Infantry |
| Equipment |
OneHandedAxe
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Shield
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| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 20% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 25% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 30% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 35% Shatter Shield] requires CLASS LEVEL 5 [Vampiric I (A): Absorb 1% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II (A): Absorb 2% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III (A): Absorb 3% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV (A): Absorb 4% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V (A): Absorb 5% of damage dealt as HP] requires CLASS LEVEL 5 [Shrug Off I (A): 5% Shrug Off] requires CLASS LEVEL 1 [Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 2 [Shrug Off III (A): 15% Shrug Off] requires CLASS LEVEL 3 [Shrug Off IV (A): 20% Shrug Off] requires CLASS LEVEL 4 [Shrug Off V (A): 25% Shrug Off] requires CLASS LEVEL 5 [Retribution I: Reflect 2% damage with ] requires CLASS LEVEL 1 [Retribution II: Reflect 4% damage with ] requires CLASS LEVEL 2 [Retribution III: Reflect 6% damage with ] requires CLASS LEVEL 3 [Retribution IV: Reflect 8% damage with ] requires CLASS LEVEL 4 [Retribution V: Reflect 10% damage with ] requires CLASS LEVEL 5 [Armored I: Armor Head: 102% +2 Armor Torso: 102% +2 Armor Legs: 102% +2 Armor Arms: 102% +2 Armor Encumbrance: 95% Athletics: +20] requires CLASS LEVEL 1 [Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 2 [Armored III: Armor Head: 106% +6 Armor Torso: 106% +6 Armor Legs: 106% +6 Armor Arms: 106% +6 Armor Encumbrance: 85% Athletics: +60] requires CLASS LEVEL 3 [Armored IV: Armor Head: 108% +8 Armor Torso: 108% +8 Armor Legs: 108% +8 Armor Arms: 108% +8 Armor Encumbrance: 80% Athletics: +80] requires CLASS LEVEL 4 [Armored V: Armor Head: 110% +10 Armor Torso: 110% +10 Armor Legs: 110% +10 Armor Arms: 110% +10 Armor Encumbrance: 75% Athletics: +100] requires CLASS LEVEL 5 |
Conqueror
Crowd Control Tank
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Infantry |
| Equipment |
OneHandedMace
|
Shield
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Stun I: Add: 5% Knock Down / 5% Stagger] requires CLASS LEVEL 1 [Stun II: Add: 10% Knock Down / 10% Stagger] requires CLASS LEVEL 2 [Stun III: Add: 15% Knock Down / 15% Stagger] requires CLASS LEVEL 3 [Stun IV: Add: 20% Knock Down / 20% Stagger] requires CLASS LEVEL 4 [Stun V: Add: 25% Knock Down / 25% Stagger] requires CLASS LEVEL 5 [Shrug Off I (A): 5% Shrug Off] requires CLASS LEVEL 1 [Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 2 [Shrug Off III (A): 15% Shrug Off] requires CLASS LEVEL 3 [Shrug Off IV (A): 20% Shrug Off] requires CLASS LEVEL 4 [Shrug Off V (A): 25% Shrug Off] requires CLASS LEVEL 5 [Retribution I: Reflect 2% damage with ] requires CLASS LEVEL 1 [Retribution II: Reflect 4% damage with ] requires CLASS LEVEL 2 [Retribution III: Reflect 6% damage with ] requires CLASS LEVEL 3 [Retribution IV: Reflect 8% damage with ] requires CLASS LEVEL 4 [Retribution V: Reflect 10% damage with ] requires CLASS LEVEL 5 [Armored I: Armor Head: 102% +2 Armor Torso: 102% +2 Armor Legs: 102% +2 Armor Arms: 102% +2 Armor Encumbrance: 95% Athletics: +20] requires CLASS LEVEL 1 [Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 2 [Armored III: Armor Head: 106% +6 Armor Torso: 106% +6 Armor Legs: 106% +6 Armor Arms: 106% +6 Armor Encumbrance: 85% Athletics: +60] requires CLASS LEVEL 3 [Armored IV: Armor Head: 108% +8 Armor Torso: 108% +8 Armor Legs: 108% +8 Armor Arms: 108% +8 Armor Encumbrance: 80% Athletics: +80] requires CLASS LEVEL 4 [Armored V: Armor Head: 110% +10 Armor Torso: 110% +10 Armor Legs: 110% +10 Armor Arms: 110% +10 Armor Encumbrance: 75% Athletics: +100] requires CLASS LEVEL 5 |
Warmonger
Duelist Tank
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Feint I: 5% Unblockable / 5% Stagger] requires CLASS LEVEL 1 [Feint II: 10% Unblockable / 10% Stagger] requires CLASS LEVEL 2 [Feint III: 15% Unblockable / 15% Stagger] requires CLASS LEVEL 3 [Feint IV: 20% Unblockable / 20% Stagger] requires CLASS LEVEL 4 [Feint V: 25% Unblockable / 25% Stagger] requires CLASS LEVEL 5 [Shrug Off I (A): 5% Shrug Off] requires CLASS LEVEL 1 [Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 2 [Shrug Off III (A): 15% Shrug Off] requires CLASS LEVEL 3 [Shrug Off IV (A): 20% Shrug Off] requires CLASS LEVEL 4 [Shrug Off V (A): 25% Shrug Off] requires CLASS LEVEL 5 [Retribution I: Reflect 2% damage with ] requires CLASS LEVEL 1 [Retribution II: Reflect 4% damage with ] requires CLASS LEVEL 2 [Retribution III: Reflect 6% damage with ] requires CLASS LEVEL 3 [Retribution IV: Reflect 8% damage with ] requires CLASS LEVEL 4 [Retribution V: Reflect 10% damage with ] requires CLASS LEVEL 5 [Armored I: Armor Head: 102% +2 Armor Torso: 102% +2 Armor Legs: 102% +2 Armor Arms: 102% +2 Armor Encumbrance: 95% Athletics: +20] requires CLASS LEVEL 1 [Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 2 [Armored III: Armor Head: 106% +6 Armor Torso: 106% +6 Armor Legs: 106% +6 Armor Arms: 106% +6 Armor Encumbrance: 85% Athletics: +60] requires CLASS LEVEL 3 [Armored IV: Armor Head: 108% +8 Armor Torso: 108% +8 Armor Legs: 108% +8 Armor Arms: 108% +8 Armor Encumbrance: 80% Athletics: +80] requires CLASS LEVEL 4 [Armored V: Armor Head: 110% +10 Armor Torso: 110% +10 Armor Legs: 110% +10 Armor Arms: 110% +10 Armor Encumbrance: 75% Athletics: +100] requires CLASS LEVEL 5 |
Valkyrie
Backline infantry.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedGlaive
|
OneHandedSword
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Beast Wrangler I: Add: 15% Mount Rear, 15% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 1 [Beast Wrangler II: Add: 20% Mount Rear, 20% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 2 [Beast Wrangler III: Add: 25% Mount Rear, 25% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 3 [Beast Wrangler IV: Add: 30% Mount Rear, 30% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 4 [Beast Wrangler V: Add: 35% Mount Rear, 35% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 5 [Cleave I: 15% Cut Through from Melee] requires CLASS LEVEL 1 [Cleave II: 20% Cut Through from Melee] requires CLASS LEVEL 2 [Cleave III: 25% Cut Through from Melee] requires CLASS LEVEL 3 [Cleave IV: 30% Cut Through from Melee] requires CLASS LEVEL 4 [Cleave V: 35% Cut Through from Melee] requires CLASS LEVEL 5 |
Lawbringer
Backline infantry.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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|
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| Formation | Infantry |
| Equipment |
TwoHandedLance
|
OneHandedSword
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Beast Wrangler I: Add: 15% Mount Rear, 15% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 1 [Beast Wrangler II: Add: 20% Mount Rear, 20% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 2 [Beast Wrangler III: Add: 25% Mount Rear, 25% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 3 [Beast Wrangler IV: Add: 30% Mount Rear, 30% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 4 [Beast Wrangler V: Add: 35% Mount Rear, 35% Dismount / AoE: 0dmg in 2m with ] requires CLASS LEVEL 5 [Attack Speed I: Swing Speed Multiplier: 102% Melee: +10] requires CLASS LEVEL 1 [Attack Speed II: Swing Speed Multiplier: 104% Melee: +20] requires CLASS LEVEL 2 [Attack Speed III: Swing Speed Multiplier: 106% Melee: +30] requires CLASS LEVEL 3 [Attack Speed IV: Swing Speed Multiplier: 108% Melee: +40] requires CLASS LEVEL 4 [Attack Speed V: Swing Speed Multiplier: 110% Melee: +50] requires CLASS LEVEL 5 [Heavy Hitting I (A): 102.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II (A): 104.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III (A): 106.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV (A): 108.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V (A): 110.0% dmg] requires CLASS LEVEL 5 [Cut Through I: 15% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 20% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 25% Unblockable] requires CLASS LEVEL 3 [Cut Through III: 25% Unblockable] requires CLASS LEVEL 4 [Cut Through V: 35% Unblockable] requires CLASS LEVEL 5 [Push I: Add: 15% Knock Back] requires CLASS LEVEL 1 [Push II: Add: 20% Knock Back] requires CLASS LEVEL 2 [Push III: Add: 25% Knock Back] requires CLASS LEVEL 3 [Push IV: Add: 30% Knock Back] requires CLASS LEVEL 4 [Push V: Add: 35% Knock Back] requires CLASS LEVEL 5 |
Reaver
Skirmishing Shock trooper
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
Shield
|
ThrowingAxes
|
ThrowingAxes
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Heavy Projectiles I: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Shatter Shield / 15% Cut Through / AoE: 10dmg in 2m with from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Shatter Shield / 20% Cut Through / AoE: 15dmg in 2m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: Add: 30% Knock Down, 30% Mount Rear, 30% Dismount / 30% Unblockable / 30% Shatter Shield / 30% Cut Through / AoE: 25dmg in 2m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: Add: 35% Knock Down, 35% Mount Rear, 35% Dismount / 35% Unblockable / 35% Shatter Shield / 35% Cut Through / AoE: 30dmg in 2m with from Ranged] requires CLASS LEVEL 5 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 20% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 25% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 30% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 35% Shatter Shield] requires CLASS LEVEL 5 [Haste I: Combat Max Speed Multiplier: 102% Max Speed Multiplier: 102% Swing Speed Multiplier: 102% ] requires CLASS LEVEL 1 [Haste II: Combat Max Speed Multiplier: 104% Max Speed Multiplier: 104% Swing Speed Multiplier: 104% ] requires CLASS LEVEL 2 [Haste III: Combat Max Speed Multiplier: 106% Max Speed Multiplier: 106% Swing Speed Multiplier: 106% ] requires CLASS LEVEL 3 [Haste IV: Combat Max Speed Multiplier: 108% Max Speed Multiplier: 108% Swing Speed Multiplier: 108% ] requires CLASS LEVEL 4 [Haste V: Combat Max Speed Multiplier: 110% Max Speed Multiplier: 110% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 5 |
Warden
Skirmishing Shock trooper
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
Shield
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Heavy Projectiles I: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Shatter Shield / 15% Cut Through / AoE: 10dmg in 2m with from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Shatter Shield / 20% Cut Through / AoE: 15dmg in 2m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: Add: 30% Knock Down, 30% Mount Rear, 30% Dismount / 30% Unblockable / 30% Shatter Shield / 30% Cut Through / AoE: 25dmg in 2m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: Add: 35% Knock Down, 35% Mount Rear, 35% Dismount / 35% Unblockable / 35% Shatter Shield / 35% Cut Through / AoE: 30dmg in 2m with from Ranged] requires CLASS LEVEL 5 [Cut Through I: 15% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 20% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 25% Unblockable] requires CLASS LEVEL 3 [Cut Through IV: 30% Unblockable] requires CLASS LEVEL 4 [Cut Through V: 35% Unblockable] requires CLASS LEVEL 5 [Haste I: Combat Max Speed Multiplier: 102% Max Speed Multiplier: 102% Swing Speed Multiplier: 102% ] requires CLASS LEVEL 1 [Haste II: Combat Max Speed Multiplier: 104% Max Speed Multiplier: 104% Swing Speed Multiplier: 104% ] requires CLASS LEVEL 2 [Haste III: Combat Max Speed Multiplier: 106% Max Speed Multiplier: 106% Swing Speed Multiplier: 106% ] requires CLASS LEVEL 3 [Haste IV: Combat Max Speed Multiplier: 108% Max Speed Multiplier: 108% Swing Speed Multiplier: 108% ] requires CLASS LEVEL 4 [Haste V: Combat Max Speed Multiplier: 110% Max Speed Multiplier: 110% Swing Speed Multiplier: 110% ] requires CLASS LEVEL 5 |
Jormungandr
Distrupting Bruiser
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% Jotunn: Scale 140% |
| Active Power |
Active Power [Shrug Off II (A): 10% Shrug Off] requires CLASS LEVEL 1 TO 5 [Armored II: Armor Head: 104% +4 Armor Torso: 104% +4 Armor Legs: 104% +4 Armor Arms: 104% +4 Armor Encumbrance: 90% Athletics: +40] requires CLASS LEVEL 1 TO 5 [Heavy Swings I: Add: 5% Knock Down, 5% Mount Rear, 5% Dismount / 5% Unblockable / 5% Cut Through / 5% Stagger from Melee] requires CLASS LEVEL 1 [Heavy Swings II: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 10% Unblockable / 10% Cut Through / 10% Stagger from Melee] requires CLASS LEVEL 2 [Heavy Swings III: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Cut Through / 15% Stagger from Melee] requires CLASS LEVEL 3 [Heavy Swings IV: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through / 20% Stagger from Melee] requires CLASS LEVEL 4 [Heavy Swings V: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Cut Through / 25% Stagger from Melee] requires CLASS LEVEL 5 |
Arcane Archer
Ranged AOE
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedAxe
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5 [Explosive Projectiles I: Add: 15% Mount Rear, 15% Dismount / AoE: 5dmg in 4m with from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: Add: 20% Mount Rear, 20% Dismount / AoE: 10dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: Add: 25% Mount Rear, 25% Dismount / AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: Add: 30% Mount Rear, 30% Dismount / AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: Add: 35% Mount Rear, 35% Dismount / AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 5 |
Witch Hunter
Ranged PIERCING
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
Bolts
|
OneHandedSword
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5 [Explosive Projectiles I: Add: 15% Mount Rear, 15% Dismount / AoE: 5dmg in 4m with from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: Add: 20% Mount Rear, 20% Dismount / AoE: 10dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: Add: 25% Mount Rear, 25% Dismount / AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: Add: 30% Mount Rear, 30% Dismount / AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: Add: 35% Mount Rear, 35% Dismount / AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Vampiric I (P): Absorb 1% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II (P): Absorb 2% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III (P): Absorb 3% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV (P): Absorb 4% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V (P): Absorb 5% of damage dealt as HP] requires CLASS LEVEL 5 |
Harrier
Mounted Skirmisher
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedSword
|
Shield
|
ThrowingJavelins
|
ThrowingJavelins
|
| Mount |
Horse
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5 [Heavy Projectiles I: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Shatter Shield / 15% Cut Through / AoE: 10dmg in 2m with from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Shatter Shield / 20% Cut Through / AoE: 15dmg in 2m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / AoE: 20dmg in 2m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: Add: 30% Knock Down, 30% Mount Rear, 30% Dismount / 30% Unblockable / 30% Shatter Shield / 30% Cut Through / AoE: 25dmg in 2m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: Add: 35% Knock Down, 35% Mount Rear, 35% Dismount / 35% Unblockable / 35% Shatter Shield / 35% Cut Through / AoE: 30dmg in 2m with from Ranged] requires CLASS LEVEL 5 [Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)] requires CLASS LEVEL 1 [Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 80% Armor Torso: +40 (on mount)] requires CLASS LEVEL 2 [Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 70% Armor Torso: +60 (on mount)] requires CLASS LEVEL 3 [Better Mount IV: Mount Speed: 140% Top Speed Reach Duration: 60% Armor Torso: +80 (on mount)] requires CLASS LEVEL 4 [Better Mount V: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount)] requires CLASS LEVEL 5 [Mount Maneuver I: Mount Maneuver: 120% (on mount)] requires CLASS LEVEL 1 [Mount Maneuver II: Mount Maneuver: 140% (on mount)] requires CLASS LEVEL 2 [Mount Maneuver III: Mount Maneuver: 160% (on mount)] requires CLASS LEVEL 3 [Mount Maneuver IV: Mount Maneuver: 180% (on mount)] requires CLASS LEVEL 4 [Mount Maneuver V: Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5 |
Arcane Rider
Mounted Archer
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedGlaive
|
| Mount |
Horse
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 5 [Explosive Projectiles I: Add: 15% Mount Rear, 15% Dismount / AoE: 5dmg in 4m with from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: Add: 20% Mount Rear, 20% Dismount / AoE: 10dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: Add: 25% Mount Rear, 25% Dismount / AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: Add: 30% Mount Rear, 30% Dismount / AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: Add: 35% Mount Rear, 35% Dismount / AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Mount Maneuver I: Mount Maneuver: 120% (on mount)] requires CLASS LEVEL 1 [Mount Maneuver II: Mount Maneuver: 140% (on mount)] requires CLASS LEVEL 2 [Mount Maneuver III: Mount Maneuver: 160% (on mount)] requires CLASS LEVEL 3 [Mount Maneuver IV: Mount Maneuver: 180% (on mount)] requires CLASS LEVEL 4 [Mount Maneuver V: Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5 |
Templar
Armored shock cavalry
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
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| Formation | Heavy Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedMace
|
| Mount |
Horse
|
| Passive Power |
Passive Power Healthy (P): 105% HP Healthy II (P): 110% HP Healthy III (P): 115% HP Healthy IV (P): 120% HP Healthy V (P): 125% HP Heavy Hitting I (P): 102.0% dmg Heavy Hitting II (P): 104.0% dmg Heavy Hitting III (P): 106.0% dmg Heavy Hitting IV (P): 108.0% dmg Heavy Hitting V (P): 110.0% dmg Damage Reduction I (P): 98% damage Damage Reduction II (P): 96% damage Damage Reduction III (P): 94% damage Damage Reduction IV (P): 92% damage Damage Reduction V (P): 90% damage Vampiric I (P): Absorb 1% of damage dealt as HP Vampiric II (P): Absorb 2% of damage dealt as HP Vampiric III (P): Absorb 3% of damage dealt as HP Vampiric IV (P): Absorb 4% of damage dealt as HP Vampiric V (P): Absorb 5% of damage dealt as HP Shrug Off I (P): 5% Shrug Off Shrug Off II (P): 10% Shrug Off Shrug Off III (P): 15% Shrug Off Shrug Off IV (P): 20% Shrug Off Shrug Off V (P): 25% Shrug Off Fleet Footed I: Max Speed Multiplier: 102% Fleet Footed II: Max Speed Multiplier: 104% Fleet Footed III: Max Speed Multiplier: 106% Fleet Footed IV: Max Speed Multiplier: 108% Fleet Footed V: Max Speed Multiplier: 110% |
| Active Power |
Active Power [Charge I: Mount Charge Damage: 150% Mount Maneuver: 120% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 165% Mount Maneuver: 140% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 175% Mount Maneuver: 160% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 185% Mount Maneuver: 180% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5 [Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)] requires CLASS LEVEL 1 [Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 80% Armor Torso: +40 (on mount)] requires CLASS LEVEL 2 [Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 70% Armor Torso: +60 (on mount)] requires CLASS LEVEL 3 [Better Mount IV: Mount Speed: 140% Top Speed Reach Duration: 60% Armor Torso: +80 (on mount)] requires CLASS LEVEL 4 [Better Mount V: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount)] requires CLASS LEVEL 5 [Charge AoE I: Add: 15% Mount Rear, 15% Dismount / AoE: 15dmg in 2m with from Charge] requires CLASS LEVEL 1 [Charge AoE II: Add: 20% Mount Rear, 20% Dismount / AoE: 20dmg in 2m with from Charge] requires CLASS LEVEL 2 [Charge AoE III: Add: 25% Mount Rear, 25% Dismount / AoE: 25dmg in 2m with from Charge] requires CLASS LEVEL 3 [Charge AoE IV: Add: 30% Mount Rear, 30% Dismount / AoE: 30dmg in 2m with from Charge] requires CLASS LEVEL 4 [Charge AoE V: Add: 35% Mount Rear, 35% Dismount / AoE: 35dmg in 2m with from Charge] requires CLASS LEVEL 5 |
Common Config
General
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Shows the consecutive cooldowns (in seconds) for 10 summons |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
20 |
Nametag fontsize |
Death
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
25 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Disabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
1000 |
Gold the hero gets for every kill |
| XP Per Kill |
1 |
XP the hero gets for every kill |
| XP Per Killed |
1 |
XP the hero gets for being killed |
| Heal Per Kill |
20 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
1250 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
75 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
25000 |
Gold won if the heroes side wins |
| Win XP |
1 |
XP the hero gets if the heroes side wins |
| Lose Gold |
-2500 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
-1 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
| Killing Spree | 10 |
10000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Bloodthirsty |
Total Kills >= 10 |
5000⦷ |
| Carnage Incarnate |
Total Kills >= 100 |
20000⦷ |
| Class Level 1 |
CLASS LEVEL 1 |
10000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Class level 2 |
CLASS LEVEL 2 |
25000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Class level 3 |
CLASS LEVEL 3 |
50000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Class level 4 |
CLASS LEVEL 4 |
75000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Class level 5 |
CLASS LEVEL 5 |
100000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Executioner |
Total Kills >= 50 |
10000⦷ |
| Horse Licking God |
Total Mount Kills >= 100 |
20000⦷ |
| Horse Licking Good |
Total Mount Kills >= 10 |
5000⦷ |
| Loyal |
Consecutive Summons >= 50 |
50000⦷ |
| Rebellious |
Consecutive Attacks >= 5 |
5000⦷ |
| Reliable |
Consecutive Summons >= 5 |
5000⦷ |
| Renegade |
Consecutive Attacks >= 50 |
50000⦷ |
| Suicidal |
Total Deaths >= 10 |
5000⦷ |
| Trained |
Battles >= 10 |
10000⦷ |
| Traitorous |
Consecutive Attacks >= 20 |
20000⦷ |
| Trusted |
Consecutive Summons >= 20 |
20000⦷ |
| Veteran |
Battles >= 35 |
20000⦷ |